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Posted on 05-01-15, 04:13 am, deleted by Starlow
  • #84944
Posted on 05-01-15, 04:27 am in Reggie! Level Editor: Newer Sprites (v3.8.3)

Red Goomba
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Reggie itself calls on it when it needs to. Don't worry about opening the LHDecompressor - you run it through Reggie by opening an LH level file

Thanks and one more question? how do I open a LH level file with the reggie mod? because every time I try, nothing shows up in the file?
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~ ~ Reece Stone
Posted on 05-01-15, 04:31 am, deleted by Starlow
  • #84951
Posted on 05-01-15, 04:55 am, deleted by Starlow
  • #84953
Posted on 05-04-15, 05:56 pm in Level Info Editor

Red Goomba
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No, in Newer Messages.bin contains the Message Box messages.


Here Ya Go!!! Message Editor! http://www.dropbox.com/s/ce0ee62rq9pi979/Newer_Messages_Editor_1.1.1.zip

just click file > open > and then open the Messages.bin


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Posted on 05-08-15, 07:11 pm in New Sprites and Sprite Editing Discussion

Red Goomba
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Hey! Do you think there could be any way to add a luma to newer as a custom sprite!?
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Posted on 05-09-15, 07:10 am in New Sprites and Sprite Editing Discussion

Red Goomba
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Sure! Just make (/import) a model, all animations, the textures and code its behaviour (the coding shouldn't be too hard).

Good luck!

Yeah, Ummm how exactly do I do that????? I have no idea how to make any of that XD I am not much of an ASM hacker XD
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Posted on 05-10-15, 06:28 pm in New Sprites and Sprite Editing Discussion

Red Goomba
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Yes, that's what I expected...
You can probably import the luma model with animations and textures from the galaxy games. Those games use a different model format though, so you'd have to convert the model to the format NSMBW uses. Then you import the animations, and hopefully they will work correctly. There are a few tutorials on the topic of animations in the tutorial section.

After you have that, the real coding starts. I'd advise you to write it in C++, since it's easier to learn than ASM. You should copy the code of a simple, stationary sprite, and then change little parts to reference your model and animations.

If you have questions on the topic of code, and you can't find the answer online, feel free to ask here. If you have questions regarding models/textures/animations on which there's no answer in the tutorials we have here, you can ask them in the help thread.

Thanks!
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~ ~ Reece Stone
Posted on 05-13-15, 02:30 am in ongoing New Super Mario Bros. Wii Castle Remix (rev. 9 by Starlow on 05-13-15, 10:30 pm)

Red Goomba
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Hey! So today I've got the great idea for a mini hack that contains the whole first world full of castles instead of levels!

This hack includes:

*New Tilesets!
*New Levels!
*An All New Remade World 1 Map With Model Swaps By WarioTails358!
*All New And Remixed Music


Here is the progress:

World 1 only world: 100% Complete!
Castle 1: 0%
Castle 2: 0%
Castle 3: 0%
Castle 4: 0%
Castle 5: 0%
Castle 6: 0%
Castle 7: 0%
Castle 8, Last Castle: 0%
Cannon Airship: 0%
Credits Level: 100% Complete!


Screenshots Coming Soon!

The world map design goes to "WarioTails358" he also gets full credit for the cannon airship idea!!! Hope you enjoy it when it comes out!
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Posted on 05-13-15, 02:52 am in ongoing New Super Mario Bros. Wii Castle Remix (rev. 2 by Grop on 05-13-15, 07:26 am)

Red Goomba
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sounds uh, interesting. Does that include toad houses as well? what about the cannon and enemy levels? If the map is based around castles I could let you borrow this edited w1 map.
the models like bowser castle are just model swaps, ex: Peach castle model swapped with bowser castle.

Yes the toad houses will still be there as well as the cannons and ambush levels, but the cannon will take you to a blank level that tells you to go back
and I would be more than willing to have that world map for the game!!! it looks amazing!
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Posted on 05-13-15, 03:01 am in ongoing New Super Mario Bros. Wii Castle Remix

Red Goomba
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oh I thought the cannon would be you boarding a airhip that is flying to another world.

Actually Thats a great idea!!!! If you would let me use the world map and the airship idea I will give you full credit for both things!!!!
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~ ~ Reece Stone
Posted on 05-13-15, 05:56 pm in NSMBW Help/Questions: Ask here! (rev. 1 by Starlow on 05-13-15, 05:57 pm)

Red Goomba
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Hey! I was wondering if anyone could tell me how to switch and replace mario and luigi's places as players, as in "luigi is 1st player and mario is 2nd" and on world map too!!??
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Posted on 05-15-15, 01:21 am in ongoing New Super Mario Bros. Wii Castle Remix (rev. 14 by Starlow on 05-15-15, 07:54 pm)

Red Goomba
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Hey! So today I've got the great idea for a mini hack that contains the whole first world full of castles instead of levels!

This hack includes:

*New Tilesets!
*New Levels!
*An All New Remade World 1 Map With Model Swaps By WarioTails358!
*All New And Remixed Music


Here is the progress:

World 1 only world: 100% Complete!
Castle 1: 99%, The background will always be a bit glitchy on this one with peaches castle sitting still, but this is the only level its on
Castle 2: 0%
Castle 3: 0%
Castle 4: 0%
Castle 5: 0%
Castle 6: 0%
Castle 7: 0%
Castle 8, Last Castle: 0%
Cannon Airship: 0%
Credits Level: 100% Complete!

Tip Toad House: 75%

Screenshots!

Screenshot 1: https://i.imgur.com/wXtTWSC.png
Screenshot 2: https://i.imgur.com/wSBrVQh.png
Screenshot 3: https://i.imgur.com/FTVdHOQ.png
WorldMap Screenshot By WarioTails358: https://i.imgur.com/4eZdxfN.png?1
Screenshot 5: https://i.imgur.com/S8q5u1Z.png?1

The goal for this project is to complete the whole first world, and make all the world 1 levels castles!

The world map design goes to "WarioTails358" he also gets full credit for the cannon airship idea!!! Hope you enjoy it when it comes out!
_________________________
~ ~ Reece Stone
Posted on 05-15-15, 01:51 am in ongoing New Super Mario Bros. Wii Castle Remix

Red Goomba
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Moved, it was in the wrong section.

Would you mind providing some screenshots?

Sure I will right now!
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Posted on 05-15-15, 04:34 am in dead Super Mario: Bowser's Grand Comeback

Red Goomba
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Wow nice hack I love the level design! and also thanks for letting me use this worldmap
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Posted on 05-15-15, 04:44 am in dead Super Mario: Mushroom Adventure PLUS

Red Goomba
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10 Outa 10 Can't Wait!!!!!!!!!!!!!!!
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Posted on 05-15-15, 05:10 am in hiatus New Super Mario Bros. Wiimake

Red Goomba
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I like the idea! once this is done I will give it a try!
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Posted on 05-18-15, 12:03 am in hiatus New Super Mario Bros. Wiimake

Red Goomba
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This hack is looking and sounding better and better as it goes!
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~ ~ Reece Stone
Posted on 05-18-15, 12:06 am in ongoing Wario & Waluigi replace B&Y Toad

Red Goomba
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Oh Yeah! Can't Wait!!!! 10 Outa 10!
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Posted on 05-18-15, 12:07 am in on hold Newer Super Mario Bros. Wii U

Red Goomba
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Just Downloaded the demo! this is great!
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