Yes, that's what I expected...
You can probably import the luma model with animations and textures from the galaxy games. Those games use a different model format though, so you'd have to convert the model to the format NSMBW uses. Then you import the animations, and hopefully they will work correctly. There are a few tutorials on the topic of animations in the tutorial section.
After you have that, the real coding starts. I'd advise you to write it in C++, since it's easier to learn than ASM. You should copy the code of a simple, stationary sprite, and then change little parts to reference your model and animations.
If you have questions on the topic of code, and you can't find the answer online, feel free to ask here. If you have questions regarding models/textures/animations on which there's no answer in the tutorials we have here, you can ask them in the help thread.
Thanks!  _________________________
~ ~ Reece Stone
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