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Posted on 08-26-14, 02:51 pm

Red Koopa
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How can I use sprite 246 in Newer
I tried it to change a koopa size but it didn't work
Note: when I tried to change the koopa settings and re-size it using Nybble 7, it says that sprite 246 is needed
but sprite 246 didn't work

Any Ideas??
Posted on 08-26-14, 02:54 pm (rev. 1 by Shikieiki on 08-26-14, 02:55 pm)
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You need to activate it of course. See that triggering event ID up there? Set it to e. g. 1 and activate it by default (you do that in either Area Settings,
or if you're using the latest Reggie!Next release (Milestone 2 Alpha 3) on the right hand side click the little flag). Also make sure to not have any enemies which use this function
visible near an entrance, otherwise it won't work. Place them far enough away so you can't see them when Mario spawns.
Posted on 08-26-14, 03:00 pm (rev. 1 by MarioLand on 08-26-14, 03:00 pm)

Red Koopa
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Thanks!! I will try it now!!
(I guess my problem was: The koopa was near the entrance)
What can I use to resize a goomba, Nybble5 or Nybble7??
Posted on 08-26-14, 03:10 pm

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You can use any.
 
 
 
 
 
  


Posted on 08-26-14, 03:11 pm
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Both work fine I think. Make sure to configure your Special Event properly. Problems will come up, if you want to resize an object that shares Nybble 5
or Nybble 7 with one of it's functions, that's why you can use two different ones.
Posted on 08-26-14, 03:34 pm

Red Koopa
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if you want to resize an object that shares Nybble 5
or Nybble 7 with one of it's functions, that's why you can use two different ones.
WHAT???
Posted on 08-26-14, 03:47 pm

Fire Brother
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For example, the ? switch. If you check Nybble 7 some other options get selected too and not only the sprite hack. If you don't want to check the options which get checked along with the Nybble 7 sprite hack then you can use the Nybble 5 one instead.
 
 
 
 
 
  


Posted on 08-26-14, 04:05 pm

Red Koopa
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I still can't understand
Posted on 08-26-14, 04:28 pm

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For example, the ? switch. If you check Nybble 7 some other options get selected too and not only the sprite hack. If you don't want to check the options which get checked along with the Nybble 7 sprite hack then you can use the Nybble 5 one instead.

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Posting posting posting...

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Posted on 08-26-14, 04:47 pm

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Posted on 08-26-14, 05:07 pm

Red Koopa
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Can you post tutorial for resizing a koopa??
Posted on 08-26-14, 05:14 pm

Hammer Brother
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If you are using n 5, change its size you liking. same with n 7. with the special event, select resize sprites or something like that. then select n 5 or n 7
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Posted on 08-26-14, 08:37 pm (rev. 1 by Fruit smasher on 08-26-14, 08:37 pm)

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first place the koopa and select its nybble. you can select either nibble 5 or 7. for this tutorial click the word "normal" witch is next to the word (nyb5) (nyb stands for nybble .) and select a percent ( the bigger the percent the bigger the koopa will be. the smaller % equals a smaller koopa) next place the special event sprite and select "selective sprite hack (!) " next to the word type. than put a triggering ID and make something trigger the special event sprite and Tah-Dah!
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Posted on 08-27-14, 06:35 pm (rev. 3 by Grop on 08-27-14, 06:49 pm)

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Nope, please read the comments. They clearly state that if Nybble 7 or Nybble 5 is selected for resizing, it will override any other functions.
Posted on 08-27-14, 06:40 pm (rev. 3 by MarioLand on 08-27-14, 06:48 pm)

Red Koopa
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Both work fine I think. Make sure to configure your Special Event properly. Problems will come up, if you want to resize an object that shares Nybble 5 or Nybble 7 with one of it's functions, that's why you can use two different ones.
Nope, please read the comments. They clearly state that if Nybble 7 or Nybble 5 is selected for resizing, it will override any other functions.
You're right, also it might corrupt the level
Posted on 08-27-14, 06:47 pm
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Both work fine I think. Make sure to configure your Special Event properly. Problems will come up, if you want to resize an object that shares Nybble 5 or Nybble 7 with one of it's functions, that's why you can use two different ones.
Nope, please read the comments. They clearly state that if Nybble 7 or Nybble 5 is selected for resizing, it will override any other functions.

Yes and that is a problem...more or less, as the objects loses it's full functionality because functions are overwritten.

It might corrupt the level

That's new. How would the level be corrupted then?
Posted on 08-27-14, 06:48 pm

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Both work fine I think. Make sure to configure your Special Event properly. Problems will come up, if you want to resize an object that shares Nybble 5 or Nybble 7 with one of it's functions, that's why you can use two different ones.
Nope, please read the comments. They clearly state that if Nybble 7 or Nybble 5 is selected for resizing, it will override any other functions.

Yes and that is a problem...more or less, as the objects loses it's full functionality because functions are overwritten.
True, I should've quoted another post...
Posted on 08-27-14, 06:49 pm (rev. 1 by MarioLand on 08-27-14, 06:49 pm)

Red Koopa
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Another Question:
When I was editing the level, I imported an area from another level
When I tested it the background is black in all the Areas
I'm sure that the BG .arc files are not corrupted
Is it the Editor itself??

Edit: I will try it one more time
Posted on 08-27-14, 06:50 pm

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(To what values) Did you set the backgrounds?
Posted on 08-27-14, 06:55 pm

Red Koopa
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I will try it one more time
The BG stills not working
(To what values) Did you set the backgrounds?
What??
Can I send you the level??
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