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Posted on 03-16-14, 03:33 pm

Iggy Koopa
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So hello everyone again,


dj_skual has been working on smoothing out the Peach model dress, and he's gotten pretty far, except for one thing: the dress has some funky shading.

Posted by dj_skual
on the left the model with all points linked to “spin” bone,
on the right the model with all bones linked to have good animations.

don’t understand what happend, but it’s linked with weights, and doensn’t see any ligthning change in 3ds max while weighting bones...

Does anyone have any ideas? Thx
~MS1000
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Posted on 03-16-14, 03:36 pm

Red Super Koopa
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It looks nice. Good Job so far. As for shading, I don't know
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Posted on 03-16-14, 03:46 pm

Lava Lotus
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OH MY GOD A T-REX ATE HER HEAD!

err...

Try messing with the shaders.
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Posted on 03-16-14, 05:33 pm

Iggy Koopa
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I already asked him to do that, but he didn't know how so when he gives it to me I'll try
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Posted on 03-16-14, 06:22 pm

Boo
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@Jason, ON NOES! IT'S THERE! THE ZOMBIE T-REX APOCALYPSE!

Looks good! I've never imported a player model, so I don't know....
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Posted on 03-17-14, 12:56 am
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Is it that cutoff? Maybe you could make it all shadowed.
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Posted on 03-19-14, 02:42 pm

Lava Lotus
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is the peach model from NSMBW or elsewhere?
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Posted on 03-19-14, 02:50 pm (rev. 1 by Meorge on 03-19-14, 02:59 pm)

Iggy Koopa
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I think it's from SMG, but let me ask him
Edit: No, it's from Mario Party 9
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Posted on 03-19-14, 03:22 pm

Buzzy Beetle


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I think it's from SMG, but let me ask him
Edit: No, it's from Mario Party 9
In Mario Party 9, the same model files like in NSMBW?
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Posted on 03-19-14, 03:24 pm

Iggy Koopa
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Not sure
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Posted on 03-19-14, 03:29 pm (rev. 3 by SuperYoshi1000 on 03-19-14, 03:54 pm)

Buzzy Beetle


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I mean are also brres files?
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Posted on 03-19-14, 03:30 pm

Lava Lotus
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most are brres, in any case the models are .mld0 ... so is Mario Party 8, Mario Sports Mix, Super Smash Bros Brawl, Mario Kart Wii, and quite a few other Wii games and some Gamecube games. For example, in Newer, some parts of models were imported from Kirby Return to Dreamland.
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Posted on 03-19-14, 06:56 pm

Koopa
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i just import the model from MP9 to 3dsmax, then i import the NSMBW model skeleton and rework all that
Posted on 03-21-14, 06:00 pm

Iggy Koopa
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To complicate this further, I tested it and Peach's dress stays white except for when she's in a few rooms in Bowser's Keep :\
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Posted on 03-23-14, 11:49 pm

Red Paragoomba
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Uh, what changes in Bowser's Keep? Does the model look correct there, or does some other thing happen? Also, which rooms are they?
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Posted on 03-23-14, 11:53 pm

Iggy Koopa
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Well, we (sort of) got this all worked out now.
I'd like to keep this open in case we run into any more model probs so we don't have to make more threads
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Posted on 04-02-14, 09:49 am

Koopa
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hello, i'm trying to remove some wierd shadows on my peach SLB_model, but if i set "Need Texture Matrix Array" option to true, like in the original Luigi.arc, the game stuck after OpeningTitle and doesn't load the FileSelect screen.... someone has an idea?
Same problem with PLB model...

other thing, if i unset this parameter in LB_model and set in SLB_model, the game work, but i fixe shadow on little model and get wierd shadows on big model...

Help please.
Posted on 04-03-14, 10:42 pm

Mole
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How to create a character modeled for NSMBW?
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Posted on 04-04-14, 07:18 am

Koopa
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if you need to ask, that is to hard for you i think... do you know how to use 3dsmax, do you know how to use photoshop, do you know how to use BrawlBox... so you know how to done a character...
Posted on 04-04-14, 08:08 am

Ninji
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i know photoshop and blender and a little bit of brawlbox... and you guyz would have made peach out of luigi model(just extrude the chest area to get some b**bs) then recolor the entire costume. it would look so cool...
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