Mono
Has anyone tested this with Mono on Linux? --Matthewbauer 23:57, 24 March 2010 (UTC)
- Yes, in fact the public NSMBW server is running it with Mono right now. Aaron 00:45, 25 March 2010 (UTC)
Can anyone build a Little Endian ARM version? Mono doesn't run on my device. --R2-d2199 10:49, 7 April 2010 (UTC)
File Size Bug
There appears to be a bug when modifying files on-the-fly: RiiFS only looks at the file size once, so it doesn't realize if the file size has been changed. This leads to mass crashing if adding objects to a NSMBW stage in Reggie, and would probably cause similar results in other games. Red shifter 16:23, 27 March 2010 (UTC)
- Unfortunately, that's a fundamental problem due to how the entire system is set up; once the game is launched Riivolution has very little idea about filesizes, it just does what it was told by the XML at the beginning. There is a workaround though, which was added to v1.011 (not a marked update, but shortly after the v1.01 release I fixed some small bugs and silently updated it)... You can add a length="" attribute to the folder element in your XML. If you set it to something excessive like length="10000000" (10MB) then you'll never have a problem as long as you don't make your levels larger than that; which they never will be. Aaron 16:42, 27 March 2010 (UTC)
- Thanks for responding so quickly, but according to the Riivolution Schema it appears length is attached to the File element, not the Folder element, so I'd have to set it for every file I want to change. It works fine for my purposes, though. Red shifter 20:18, 27 March 2010 (UTC)
- Well I've barely told anyone about the change, since it's not an official feature of 1.01 (and wasn't out until a day later). Remfin, the person who wrote the schema, isn't aware of it. If you redownload Riivolution to make sure you have the newest version, and use length="" in <folder />, it will work. Though of course using seperate <file /> elements works too. Aaron 21:05, 27 March 2010 (UTC)
- Thanks for responding so quickly, but according to the Riivolution Schema it appears length is attached to the File element, not the Folder element, so I'd have to set it for every file I want to change. It works fine for my purposes, though. Red shifter 20:18, 27 March 2010 (UTC)
IP Bug
Whenever I run RiiFS, the console starts by saying RiiFS C# Server is now ready for connections on 0.0.0.0:1137. It always says 0.0.0.0 for some reason. This happens with both the C++ and C# server programs. Red shifter 11:12, 24 June 2010 (UTC)
- That's normal, RiiFS listens on all interfaces so it's not tied to a single IP address. Tueidj 10:01, 26 June 2010 (UTC)