RiiFS is a simple custom network protocol used by Riivolution to allow a computer to act like a disk filesystem. This allows for both public streamable releases as well as private testing of modifications without needing to restart the game.
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Native RiiFS server that will run on various platforms (Windows, Mac OS X, and Linux).
RiiFS C++ Server June 22, 2010
Usage: riifs <path-to-root> <port>
The root given to the server is the root of the filesystem, and it's treated no differently than an SD card. Think about what that means:
June 22, 2010
RiiFS C# Server June 22, 2010
Requires Microsoft .NET 2.0 or Mono to run.
Usage: riifs.exe [OPTIONS] <path-to-root> <port>
The root given to the server is the root of the filesystem, and it's treated no differently than an SD card. Think about what that means:
June 22, 2010
March 28, 2010
March 23, 2010
Riivolution will automatically connect to a RiiFS server on a local LAN at startup.
However, to get Riivolution to connect to a specific or external server it needs to have an XML file on the SD card in the Wii tell it to do so. Like so:
<wiidisc version="1">
<!-- id is optional, omit it in order to make Riivolution connect to the server regardless of the game inserted in the drive. -->
<id game="SMN" />
<!-- address may be an IP address or a hostname/domain. -->
<network protocol="riifs" address="192.168.0.2" port="1137" />
</wiidisc>