| Helping to Create Standard XMLs for SSBB |
|---|
| Kois - Posted on 08-03-10, 09:41 pm (rev. 6 by Kois on 08-03-10, 09:41 pm) |
|
Hello! I would like to help lead the way to starting somewhat of a project for SSBB. The general community itself is quite large and as such there are many desirous of certain features. However, there are others who may find certain features to be overwhelming. As such I think it would be best to have a few compact XMLs that offer different features rather than to create large XMLs that will have things most users might find difficult to use or may never use at all. That being said, the first XML I shall contribute may have a few things that others may not want. What I want to mainly see are suggestions and contributions from others on how to improve or add on to the XMLs provided. Requests are also welcome. If you also have any questions or comments, please let them be heard! --- EDIT: Corrected Pokemon Stadium being misnamed in SSBB.XML Download (includes folders used for the XML, codehandler.bin and the XML itself): General Uses Features: Extended Ocarina for NTSC-U versions of Brawl, simple SmashMod support, simple file patching and organization of music through the use of "playlists." Additional Comments: This XML will only work for NTSC-U versions of Brawl. The only problem being the Ocarina values within the XML. This is an additional note for NTSC-U users. Here is a list of common files which are renamed ("_en" removed) in order to use them with PhatomWing's File Patch Code. If possible, please rename any files listed here (e.g., FitCaptain01 would be renamed FitCaptain01_en.pac). You MUST use the "_en" endings in order for these files to work with basic file replacement. Please note that this list is not complete. /fighter/captain/FitCaptain01_en.pac /fighter/captain/FitCaptain01_en.pcs /fighter/poketrainer/FitPokeTrainerFinal00_en.pac /fighter/poketrainer/FitPokeTrainerFinal01_en.pac /fighter/poketrainer/FitPokeTrainerFinal02_en.pac /fighter/poketrainer/FitPokeTrainerFinal03_en.pac /fighter/poketrainer/FitPokeTrainerFinal04_en.pac /menu2/mu_menumain_en.pac /menu2/sc_title_en.pac /stage/melee/STGDXONETT_en.PAC /stage/melee/STGDXPSTADIUM_en.PAC /stage/melee/STGGW_en.PAC /stage/melee/STGMADEIN_en.PAC /stage/melee/STGNEWPORK_en.PAC /stage/melee/STGPICTCHAT_en.PAC /stage/melee/STGRESULT_en.PAC /stage/melee/STGSTADIUM_en.PAC /stage/melee/STGVILLAGE_00_en.PAC /stage/melee/STGVILLAGE_01_en.PAC /stage/melee/STGVILLAGE_02_en.PAC /stage/melee/STGVILLAGE_03_en.PAC /stage/melee/STGVILLAGE_04_en.PAC /system/common_en.pac /system/common2_en.pac /system/common3_en.pac /system/common4_en.pac /system/common5_en.pac --- Download (includes folders used in the XML and the XML itself): Character Textures Features: Allows for selecting textures for individual characters. Additional Comments: Works on all versions of the game with one exception. The Blood Falcon (Red) texture for Captain Falcon may have a different file name depending on your version. In NTSC-U the full file name is FitCaptain01_en.pcs. Look for "01_en" in the XML and change it to the appropriate ending. --- Download (includes folders used in the XML, module files for every stage and the XML itself): Custom Stages Features: Works with PhantomWing's stage roster expansion system to add up to nine additional stages to your game! Any kind of stage can be added to the game. Additional Comments: I have been told that the PAL module files are different so I am not entirely sure if this will work on PAL. I also do not know if NTSC-J will have any problems. The XML itself though will work with all version without any problems if you can get the right files to go with it. When adding your files, "StageToGoOver" needs to refer to the module file your stage was meant to use. For example, if your stage was to go over Battlefield, you would change "StageToGoOver" to "battle" or if your stage was to go over SmashVille, you would change "StageToGoOver" to "village" and so forth. You can refer to the right column in this list found on this page for the correct value (do not include the "st_" prefix or ".rel" file extension.) STCUSTOM (Phantom Wings' code) st_custom.rel
Battlefield st_battle.rel
Final Destination st_final.rel
Delfino Plaza st_dolpic.rel
Luigi's Mansion st_mansion.rel
Mushroomy Kingdom st_mariopast.rel
Mario Circuit st_kart.rel
75 m st_donkey.rel
Rumble Falls st_jungle.rel
Pirate Ship st_pirates.rel
Norfair st_norfair.rel
Frigate Orpheon st_orpheon.rel
Yoshi's Island (Brawl) st_crayon.rel
Halberd st_halberd.rel
Lylat Cruise st_starfox.rel
Pokémon Stadium 2 st_stadium.rel
Spear Pillar st_tengan.rel
Port Town Aero Dive st_fzero.rel
Summit st_ice.rel
Flat Zone 2 st_gw.rel
Castle Siege st_emblem.rel
WarioWare Inc. st_madein.rel
Distant Planet st_earth.rel
Skyworld st_palutena.rel
Mario Bros. st_famicom.rel
New Pork City st_newpork.rel
Smashville st_village.rel
Shadow Moses Island st_metalgear.rel
Green Hill Zone st_greenhill.rel
PictoChat st_pictchat.rel
Hanenbow st_plankton.rel
ConfigTest st_config.rel
Result
Temple st_dxshrine.rel
Yoshi's Island (Melee) st_dxyorster.rel
Jungle Japes st_dxgarden.rel
Onett st_dxonett.rel
Green Greens st_dxgreens.rel
Pokémon Stadium st_dxpstadium.rel
Rainbow Cruise st_dxrcruise.rel
Corneria st_dxcorneria.rel
Big Blue st_dxbigblue.rel
Brinstar st_dxzebes.rel
Bridge of Eldin st_oldin.rel
Homerun st_homerun.rel
Edit st_stageedit.rel
Heal st_heal.rel
OnlineTraining st_otrain.rel
TargetBreak st_tbreak.rel Also you will of course need to have a gct file that has PhantomWing's stage roster expansion system code and any additional codes required to make it work or have a stable game. The following links are some helpful posts from SWF to get you started.Stage Roster Expansion System v1.1 Custom Stage Selection Screen --- |
| Kois - Posted on 08-05-10, 09:13 pm |
| In retrospect, I realize I might need this second post for later use. :lol: |
| Pattykepps - Posted on 09-02-10, 12:33 am |
|
Hello I'm having lots of trouble and been trying to go off peoples tut that where posted ages ago. I asume you do all the steps as before but just add these steps? Would I start this in gecko or riivolution? My problems consist of textures, which I have all the codes for in the right folders and I load thru gecko(1.9.3) and the textures are the same. I've let everything load and nothing. Even when I try to continue playing if freezes at stage select. I've seen a few other people with this problem and it always goes ignored>.> i'm gonna start from scratch, what is the dynamic sd loader and panthom wings latest codes for the support? |
| Pattykepps - Posted on 09-02-10, 12:37 am |
|
And I'm from the US, with all US products |
| Sushi - Posted on 12-17-10, 01:10 am |
| This is pretty great. I would like to see a wifi friendly XML where you can turn off certain stages or codes and play online with them. You could have separate folders with wifi friendly, and non wifi friendly for them. |