| Loading Ocarina codes in Brawl with Riivolution |
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| Mari0Maker - Posted on 03-21-13, 06:23 pm |
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Well, I saw this: http://rvlution.net/riiv/Ocarina_Codes And it says this on the page. "However, the included XML requires two changes to work for a game; these points are marked in the XML when you open it. They require you to know the game ID and filename of the GCT file you're using." I opened the XML and didn't know where to put the GameID and filename of the .GCT. Can anyone tell me where to put them? Anyways, here's the XML. <wiidisc version="1"> <options>
<section name="Ocarina">
<option name="Ocarina Handler">
<choice name="VI Hook">
<patch id="ocarinabase_vi" />
<patch id="ocarinabase" />
</choice>
<choice name="KPAD Hook">
<patch id="ocarinabase_kpad" />
<patch id="ocarinabase" />
</choice>
<choice name="Joypad Hook">
<patch id="ocarinabase_joypad" />
<patch id="ocarinabase" />
</choice>
<choice name="GXDraw Hook">
<patch id="ocarinabase_gxdraw" />
<patch id="ocarinabase" />
</choice>
<choice name="GXFlush Hook">
<patch id="ocarinabase_gxflush" />
<patch id="ocarinabase" />
</choice>
<choice name="OSSleep Hook">
<patch id="ocarinabase_ossleep" />
<patch id="ocarinabase" />
</choice>
<choice name="AxNextFrame Hook">
<patch id="ocarinabase_axnextframe" />
<patch id="ocarinabase" />
</choice>
</option>
<option name="ocarina_codes">
<choice name="Enabled">
<patch id="ocarinacodes" />
</choice>
</option>
</section>
</options>
<patch id="ocarinabase_vi">
<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
</patch>
<patch id="ocarinabase_kpad">
<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
<!-- kpadoldhooks -->
<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
</patch>
<patch id="ocarinabase_joypad">
<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
</patch>
<patch id="ocarinabase_gxdraw">
<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
</patch>
<patch id="ocarinabase_gxflush">
<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
</patch>
<patch id="ocarinabase_ossleep">
<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
</patch>
<patch id="ocarinabase_axnextframe">
<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
</patch>
<patch id="ocarinabase">
<memory valuefile="codehandler.bin" offset="0x80001800" />
</patch>
<patch id="ocarinacodes">
<memory offset="0x00001CDE" value="8000" />
<memory offset="0x00001CE2" value="28B8" />
<memory offset="0x00001F5A" value="8000" />
<memory offset="0x00001F5E" value="28B8" />
<memory valuefile="/codes/{$__gameid}{$__region}{$__maker}.gct" offset="0x800028B8" />
</patch>
</wiidisc>
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| gizagem - Posted on 03-22-13, 02:57 pm |
| you don't need to for that .xml anymore. I changed it to take gameid and region and makerid so that it works for all in a similar manor to geckoOS. just stick the .gct files in your /codes folder and enable the Ocarina Handler and ocarina codes |
| Mari0Maker - Posted on 03-22-13, 10:01 pm |
| So, what you're saying is use this XML, run Riivolution, and then you can enable Ocarina handler with the .gct file? I'll test it out, and edit this when I have. |