Loading Ocarina codes in Brawl with Riivolution
Mari0Maker - Posted on 03-21-13, 06:23 pm
Well, I saw this: http://rvlution.net/riiv/Ocarina_Codes
And it says this on the page.

"However, the included XML requires two changes to work for a game; these points are marked in the XML when you open it. They require you to know the game ID and filename of the GCT file you're using."

I opened the XML and didn't know where to put the GameID and filename of the .GCT.
Can anyone tell me where to put them?
Anyways, here's the XML.

<wiidisc version="1"> <options> <section name="Ocarina"> <option name="Ocarina Handler"> <choice name="VI Hook"> <patch id="ocarinabase_vi" /> <patch id="ocarinabase" /> </choice> <choice name="KPAD Hook"> <patch id="ocarinabase_kpad" /> <patch id="ocarinabase" /> </choice> <choice name="Joypad Hook"> <patch id="ocarinabase_joypad" /> <patch id="ocarinabase" /> </choice> <choice name="GXDraw Hook"> <patch id="ocarinabase_gxdraw" /> <patch id="ocarinabase" /> </choice> <choice name="GXFlush Hook"> <patch id="ocarinabase_gxflush" /> <patch id="ocarinabase" /> </choice> <choice name="OSSleep Hook"> <patch id="ocarinabase_ossleep" /> <patch id="ocarinabase" /> </choice> <choice name="AxNextFrame Hook"> <patch id="ocarinabase_axnextframe" /> <patch id="ocarinabase" /> </choice> </option> <option name="ocarina_codes"> <choice name="Enabled"> <patch id="ocarinacodes" /> </choice> </option> </section> </options> <patch id="ocarinabase_vi"> <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" /> </patch> <patch id="ocarinabase_kpad"> <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" /> <!-- kpadoldhooks --> <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" /> </patch> <patch id="ocarinabase_joypad"> <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" /> </patch> <patch id="ocarinabase_gxdraw"> <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" /> </patch> <patch id="ocarinabase_gxflush"> <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" /> </patch> <patch id="ocarinabase_ossleep"> <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" /> </patch> <patch id="ocarinabase_axnextframe"> <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" /> </patch> <patch id="ocarinabase"> <memory valuefile="codehandler.bin" offset="0x80001800" /> </patch> <patch id="ocarinacodes"> <memory offset="0x00001CDE" value="8000" /> <memory offset="0x00001CE2" value="28B8" /> <memory offset="0x00001F5A" value="8000" /> <memory offset="0x00001F5E" value="28B8" /> <memory valuefile="/codes/{$__gameid}{$__region}{$__maker}.gct" offset="0x800028B8" /> </patch> </wiidisc>
gizagem - Posted on 03-22-13, 02:57 pm
you don't need to for that .xml anymore. I changed it to take gameid and region and makerid so that it works for all in a similar manor to geckoOS. just stick the .gct files in your /codes folder and enable the Ocarina Handler and ocarina codes
Mari0Maker - Posted on 03-22-13, 10:01 pm
So, what you're saying is use this XML, run Riivolution, and then you can enable Ocarina handler with the .gct file? I'll test it out, and edit this when I have.