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Posted on 08-15-15, 04:29 pm (rev. 83 by GoronGuy123 on 03-21-16, 12:32 am)

Fire Brother
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Hello Rvlution people! I'd like to show you a hack i'm working on called Cliff Super Mario Bros Wii (as you can tell by the thread title and that I've showed the logo 1 million times )


This hack will include:
-Over 18 all-new levels spread across world 6 and 7
-22 new enemies and goodies
-11 new tilesets
-And 47 custom music files in total
Goal: Release a quality hack that takes place in world 6 and 7 complete with custom retextures and music.
Members:
GoronGuy123: Project Leader, Level Designer, World Map Editor, Music Replacer, Retexturer, Tileset Creator, Logo Designer, Idea Man, Beta Tester
iMainMario: Beta Tester
Kinnay: XML Writer
mrbengtsson: World Map Editor, Level Designer
Paul721: Level Designer, Beta Tester, Tileset Creator
Zuechti: Retexturer
Thanks for checking this thread out!
some artwork:

Coming soon
UPDATE: This hack will just be done whenever it's done, expect it soon!

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Posted on 08-15-15, 05:13 pm (rev. 1 by Paul721 on 08-15-15, 05:16 pm)

Spike
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Wow, you finally made a thread of this hack! Anyway, I think this looks pretty good so far. The world 7 map retexture looks great, and your level design looks pretty good. Keep up the good work!
Posted on 08-15-15, 05:39 pm

Thwomp
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Finally, I get to see some screenshots of your hack and the level design actually looks very promising
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Posted on 08-15-15, 05:47 pm

Fire Brother
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Gorons Rock! But They Ironically Eat Rocks..... That doesn't Make Much Sense.


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Thanks guys! I'm really taking my time on this one, a lot of people just slap around a bunch of ridiculous tiling errors and call it a day. I'm not that kind of person
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Posted on 08-15-15, 06:40 pm

Spiny
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Finally!! You had so many pictures of the logo everywhere... Looks pretty nice! Nice custom tilesets, the levels look very good...
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Join the Yoshi Land Wii model/level team today! (INFO IN MY BIO)

I need more level designers for Yoshi Land Wii! Shoot me a PM if you'd like to join!

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Posted on 08-15-15, 07:31 pm

Thwomp
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Ok, so I looked back at your screenshots again and I noticed in some that the coins go behind the berries or arrow signs.

They need to go in front of them. So far that's the only error I see.
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Posted on 08-15-15, 07:38 pm

Spike
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GoronGuy123, I have a question. How will there be over 20 levels, if the hack only takes place in world 6 and 7? I'm asking this because world 6 and 7 both contain 9 levels, for a total of 18 levels. Did you make a mistake when you said that, or will there be a few levels in world 1?
Posted on 08-15-15, 07:46 pm

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This is actually something i'd like to play when it's released. Some screens are still lacking deco (at least for me, i have probably the highest standards out here), but your work is still good
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Feel free to ask me for help or request a custom level (be detailed) and send me a pm
Posted on 08-15-15, 08:05 pm

Fire Brother
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Gorons Rock! But They Ironically Eat Rocks..... That doesn't Make Much Sense.


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There's going to be a hidden level In world 1 (due to the background glitches ) and in world 8, a level where you just have to turn back.
There will be 2 more levels to play in world 9.
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Posted on 08-15-15, 08:42 pm

Spike
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There's going to be a hidden level In world 1 (due to the background glitches ) and in world 8, a level where you just have to turn back.
There will be 2 more levels to play in world 9.

Ok, cool. Also, I know you can modify the save file so players can start in any world, but how will you get players from world 7, to 9?
Posted on 08-15-15, 08:58 pm

Lakitu
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i really want to download this now!!!
Hey you!!! Yes, you! Follow me on Twitter!!

thanks to Thierry my layout looks good!.
Posted on 08-15-15, 10:58 pm

Fire Brother
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Gorons Rock! But They Ironically Eat Rocks..... That doesn't Make Much Sense.


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There's going to be a hidden level In world 1 (due to the background glitches ) and in world 8, a level where you just have to turn back.
There will be 2 more levels to play in world 9.

Ok, cool. Also, I know you can modify the save file so players can start in any world, but how will you get players from world 7, to 9?
Oh, good question, I haven't thought of that I don't really now how I'll be able to do that Maybe some kind of ASM that world 9 would already have been unlocked as if you completed the final boss, But I'm no good at coding, so for me, it's impossible
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Posted on 08-15-15, 11:18 pm

Spike
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If you want, you could extend this hack to include a few world 8 levels. You can make 8-2 only have a secret exit, so you can advance to 8-7. In conclusion, this would lead you to world 9, while also making world 8 shorter.
Posted on 08-15-15, 11:44 pm

Fire Brother
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Gorons Rock! But They Ironically Eat Rocks..... That doesn't Make Much Sense.


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I suppose I could extend it by a bit, but I planned for Peach's castle to be the credits level, and even though I have the capability of editing the staffroll, it still wouldn't make sense What I could do is just discard the world 9 levels, and just not include them in the hack. (Again, unless someone can make an ASM for me ) I had no plans for a secret level for world 7 in world 9 anyway
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Posted on 08-15-15, 11:49 pm

Spike
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Ok, do whatever you think is best. After all, it is your hack.
Posted on 08-16-15, 03:25 am (rev. 1 by Danster on 08-16-15, 03:26 am)

Chuck
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I think I should say something.
https://drive.google.com/folderview?id=0Bxd06f_KVxnmRnhQTTN6QVpKbXc&usp=drive_web&tid=0Bxd06f_KVxnmYWtnSlZfMkhDZHM#list
Look for Tanooki Save Editor. It edits save files. I'll let you find out the rest.

In the lava screenshots, are the tilesets custom made or original?
Posted on 08-16-15, 07:06 am

Sledge Brother
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They are from CannonSMBW i believe.
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Posted on 08-16-15, 12:46 pm
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Finally someone not too lazy to take in-game screenshots.

Ahem. Well, what can I say...? The level design seems solid, it's better than that of other hacks I've seen so far. It's not perfect and does need a bit of improvement, but it's nowhere near bad. First thing I noticed is that the pale background...ground is too flat, especially the sides/walls could use some more bumps and whatnot. Try not simply "dragging them out of the ground", stack them, make them have multiple layers and so on and so forth. Another thing is that you used the mountain background wall tileset (brown/blue one with the curly fossils) wrong. There are alignment errors everywhere. It's simply not "seamless". Sure, that tileset is a bit tricky to use, but make sure the tiles line up properly and don't look like a puzzle put together by a blind person.

Other than that your level design is actually pretty good, keep going.
Home-Made Destiny Generator. Click the question marks to unveil your destiny, hit the right mouse button to save your destiny.
CURSE YOU MKM!!!
Posted on 08-16-15, 12:52 pm

Spiny
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Yeah, the level design is really good, and, Python, not everyone has a computer good enough to use Dolphin without averaging 1 fps or lower
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Join the Yoshi Land Wii model/level team today! (INFO IN MY BIO)

I need more level designers for Yoshi Land Wii! Shoot me a PM if you'd like to join!

MARIO AND LUIGI HAVE NO SOUL

The only search that I could think of that got exactly zero results on Bing: ◕‿­­­◕
Posted on 08-16-15, 01:12 pm (rev. 2 by GoronGuy123 on 10-27-15, 05:51 pm)

Fire Brother
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Gorons Rock! But They Ironically Eat Rocks..... That doesn't Make Much Sense.


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I think I should say something.
https://drive.google.com/folderview?id=0Bxd06f_KVxnmRnhQTTN6QVpKbXc&usp=drive_web&tid=0Bxd06f_KVxnmYWtnSlZfMkhDZHM#list
Look for Tanooki Save Editor. It edits save files. I'll let you find out the rest.

In the lava screenshots, are the tilesets custom made or original?
I already know what to do with the NSMBW save files, I create a new save file and have it so the only playable level is 1-1.
After that, I open it up in Tanooki Save Editor, and make the players start in world 6, It'll also be available in all regions
Finally someone not too lazy to take in-game screenshots.

Ahem. Well, what can I say...? The level design seems solid, it's better than that of other hacks I've seen so far. It's not perfect and does need a bit of improvement, but it's nowhere near bad. First thing I noticed is that the pale background...ground is too flat, especially the sides/walls could use some more bumps and whatnot. Try not simply "dragging them out of the ground", stack them, make them have multiple layers and so on and so forth. Another thing is that you used the mountain background wall tileset (brown/blue one with the curly fossils) wrong. There are alignment errors everywhere. It's simply not "seamless". Sure, that tileset is a bit tricky to use, but make sure the tiles line up properly and don't look like a puzzle put together by a blind person.

Other than that your level design is actually pretty good, keep going.
Yeah, The tileset's I'm no good at include, any of the airship tilesets, the sandstone tilesets, and the hardest one to me... The bridge tileset from NewerSMBW Yet, I seem to do the just fine for all the rest of the tilesets in the game. (Unless their broken ) But the most embarrassing outcome might be, that I may end up having to hire someone to do the airship level for me
They are from CannonSMBW i believe.
Actually, that mountain recolor was from Epic Super Bowser World by Leplap and weland1995.
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