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Posted on 12-16-13, 07:53 pm

Shyguy
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ok, i got sources to compile
will test tomorow if it's working...

@kamek, what had you commented about the heapbar? and what had you changed about physics?
Posted on 12-16-13, 08:14 pm
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You need the knowledge of C++ to do any changes.
BTW, when you want to change the HUD (the "heapbar") you can simply use Koopatlas. That's a simpler way to determine the color. Otherwise, you also can try to do it the more difficult way around.
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Posted on 12-16-13, 08:17 pm

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For the heapbar I put a # before the line with heapbar in NewerProjectKP.yaml.
For the physics I did exactly what Tempus said, I changed levelspecial.cpp at the lines where there's a comment //low gravity. I'm not exactly sure atm what values I used, because I'm not on the mac right now, I did it by trial and error until I was happy.
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Posted on 12-16-13, 09:43 pm

Snifit
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Seriously, don't make an exe of Kamek. If people can't double click ONE python installer, and run a one line command from cmd, then they really have no business fiddling around with the Newer source code.

This is NOT some nice tool where you can pop up a beautiful window and drag some things around the screen to make nice things happen in game. This is source code (messy source code), written in C++ and PPC ASM, linked into the game dynamically via a script called Kamek via a series of yaml files, and compiled with a custom llvm/clang. Getting the Kamek script to run is one of the EASIEST parts of the whole process - people who want an 'exe' for it are completely misunderstanding what source code is, and shouldn't be encouraged in their ignorance.

The difficulty with setting up and compiling the source code on windows is due to the difficulty of patching, compiling, and running llvm/clang on windows, which must be done through a program called cygwin, which is notoriously fickle. If you want to get this running on windows, that is the step to overcome.
Posted on 12-17-13, 02:37 am

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Posted by "Tempus"
Seriously, don't make an exe of Kamek. If people can't double click ONE python installer, and run a one line command from cmd, then they really have no business fiddling around with the Newer source code.

This is NOT some nice tool where you can pop up a beautiful window and drag some things around the screen to make nice things happen in game. This is source code (messy source code), written in C++ and PPC ASM, linked into the game dynamically via a script called Kamek via a series of yaml files, and compiled with a custom llvm/clang. Getting the Kamek script to run is one of the EASIEST parts of the whole process - people who want an 'exe' for it are completely misunderstanding what source code is, and shouldn't be encouraged in their ignorance.

The difficulty with setting up and compiling the source code on windows is due to the difficulty of patching, compiling, and running llvm/clang on windows, which must be done through a program called cygwin, which is notoriously fickle. If you want to get this running on windows, that is the step to overcome.

I can maybe do something very simple using Kamek.
Did I do something wrong again.
Posted on 12-17-13, 12:17 pm

Shyguy
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ok, i got to compile sources, but if i replace the 18 NewerRes files, i got a code dump after the save is created
here, you can see the code dump:
https://drive.google.com/file/d/0B6h8xuTOOS2ZOHBIWExYVWZ0c00/edit?usp=sharing

hope some one could tell me where i'm wrong
Posted on 12-17-13, 12:22 pm

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Posted by "MarioMCMC"

I can maybe do something very simple using Kamek.
Did I do something wrong again.
Yes. Didn't you hear what he said? You don't know how to use Kamek, so just stop with that stuff.
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Posted on 12-17-13, 03:19 pm
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Posted by "MarioMCMC"
I can maybe do something very simple using Kamek.
Did I do something wrong again.
Tempus directly said that the usage of Kamek or especially of an executable is completely useless, if you even don't know how to start the python script.


EDIT:
700th!!
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Posted on 12-17-13, 04:43 pm

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Posted by "dj_skual"
ok, i got to compile sources, but if i replace the 18 NewerRes files, i got a code dump after the save is created
here, you can see the code dump:
https://drive.google.com/file/d/0B6h8xuTOOS2ZOHBIWExYVWZ0c00/edit?usp=sharing

hope some one could tell me where i'm wrong
I'm not a low level programming guy, so the error message doesn't tell me anything but did you change anything in the sources before compiling? If so, did it work before you modified the source code?
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Posted on 12-17-13, 06:15 pm

Shyguy
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i don't changed something in the sources. i want done a test to see if that work before try to play with code, and you can see in the picture than heapbar is left... it's sources as on the git, just modified makeNewerKP script to fit with my setup path.
Posted on 12-17-13, 07:06 pm

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I don't know then.
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Posted on 12-17-13, 08:01 pm

Snifit
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Load via riifs or Dolphin with logging on, and note the entry address of the Newer code. Scroll down in the exception, and note the code address the stack trace stops at. Subtract the entry address from the stack trace, open the mapfile of your region, scroll to the bottom and find the function that corresponds to your offset. That will tell you where the crash occurred.

Of course, it's more likely that you're just missing some essential Newer resources - are you running the new bins directly from the Newer pack? If you modified nothing, everything will be required, so make sure that's all there.
Posted on 12-17-13, 10:49 pm

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Oh, right.

The Message.arc file from Newer 1.0.2 doesn't work with this source code because we moved a bunch of stuff into it to support translations.

I've added our latest development Message.arc to the git repository (in the NewerResources folder). Skawo tells me it's not 100% complete/polished, but it should let you get the game running.
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Posted on 12-17-13, 10:51 pm

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Also, don't use it to make crappy translations or I will find you and eat you. With a spoon.
Posted on 12-18-13, 08:45 am

Shyguy
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ok, i will update my gitclone!!! but why this is writing newer 1.0.2 when compiling sources instead of 1.0.3? Sources are 1.0.2? and what about the brokken final bowser battle?

Edit:
i've done a fresh install of NewerSMBW 1.0.3 on my sd card, then, tried with just my freshed compiled (with makeNewerKP) NewerRes files, but got the same code dump
(https://drive.google.com/file/d/0B6h8xuTOOS2ZOHBIWExYVWZ0c00/edit?usp=sharing)
so, tried with my compiled NewerRes files and new Message.arc file, but now, that dump while Nintendo warning screen
(https://drive.google.com/file/d/0B6h8xuTOOS2ZVDZCTWYyc1pKSzA/edit?usp=sharing)
but, i don't understand why Kamek64 doesn't have the problem about the Message.arc... so i think it's not the problem...
Posted on 12-18-13, 06:04 pm

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I didn't test it on my Wii (1.0.3) but I only tested it with Dolphin (1.0.0), maybe that's the problem. Let's see what happens when I try on Wii.

edit:
Crashes on Wii after the press 2 to start screen, the weird thing is that NewerSMBW's version is 1.0.3, both the press 2 to start screen and version.txt say this, but the crash message says "Oops, Newer 1.0.2 has crashed.

edit2:
Tried Message.arc from github, but now it crashes at the strap screen, the crash message is different now.
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Posted on 12-18-13, 10:51 pm

Shyguy
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ok, you experiment exactly the same problem as me!!! so i'm not alone
perhaps we done the same mistake, perhaps it's a problem in sources...
please, could a newerteam member test sources rev5 on a real wii?

thx a lot for all you help!!!
Posted on 03-07-14, 09:54 am

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I was going to compile Newer in Cygwin. However, I failed...

$ python tools/kamek.py NewerProjectKP.yaml --no-rels --use-clang --gcc-type=/usr/local/devkitPPC/bin/powerpc-eabi --llvm-path=/usr/local/kamek-llvm/bin
Kamek 0.4 by Treeki

* Starting build
* Project will be built in: /cygdrive/c/cygwin64/build/Kamek/NewerASM
* ---
* Building for configuration: New Super Mario Bros. Wii
* Temp files for this configuration are in: /tmp/tmpvRnC_a
* ---
* Compiling modules
* Compiling prolog.yaml : ../src/prolog.S
powerpc-eabi-gcc.exe: error: /cygdrive/c/cygwin64/build/Kamek/processed/../src/prolog.S: No such file or directory
powerpc-eabi-gcc.exe: fatal error: no input files
compilation terminated.
BUILD FAILED!
compiler returned 1 - an error occurred while compiling /cygdrive/c/cygwin64/build/Kamek/processed/../src/prolog.S

Why is it?
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Posted on 03-07-14, 11:50 am (rev. 1 by dj_skual on 03-07-14, 11:50 am)

Shyguy
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u need to create manualy the folder "processed" if i remember well...
but i never got to compile Under cygwin... so i've installed linux on dual boot
Posted on 03-12-14, 11:21 am

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I have to compile it with the help of Kamek64.
However, the image is always such a bar, how can you delete them?

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