Reggie Next
Current Version: Milestone 2 Alpha 3 (August 5th, 2014)
Official GitHub repo: https://github.com/RoadrunnerWMC/Reggie-Next
Official development forums: http://reggienext.nsmbwii.com/
Reggie Next is moving toward the release of Milestone 2 (which may end up being 1.0). The third official alpha - Milestone 2 Alpha 3 - is now released. It's more stable than any previous Reggie Next release. Below is the feature list for Public Beta 1:
Reggie Next Unifies All Reggie! Mods
Reggie Next unifies all the best features from independent Reggie! mods such as ReggieMod, Reggie Level Editor - Newer Sprites, and NeweReggie itself. You'll never need to switch from one version of Reggie to another. That's one of my biggest goals for this project.
Reggie Next Supports Plugins
Yes, you read that right. I've added limited plugin support to Reggie - at some point in the future there may even be a Reggie! Plugin Depot alongside the NSMBW Depot. Currently, there are three types of plugins supported:
Themes
Themes alter the look and feel of the editor. In addition to the Classic theme and the ReggieMod Dark theme,
Reggie Next also comes with three new themes. You can also make your own using XMLs.
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Translations
Reggie Next Public Beta 1 doesn't come with any translations other than English, but it has full support for them. If you make a translation for
Reggie Next, let me know and I'll include it with all future builds. If you do make one, though, keep in mind that translation plugins require some continued maintenence - as I keep on adding features, you'll need to add more and more text in order to translate them.
Game Patches
If you ask me what I think the best new feature in
Reggie Next is, I would pick Game Patches.
Reggie Next Public Beta 1 comes with 3 game patches for you to try, and it's not hard to make your own.
Simply put, Game Patches are plugins that reconfigure Reggie on the spot to match whatever game hack you're working on. Just click "Another Super Mario Bros. Wii", for example, and the music options, background options, sprite images and level names are all changed immediately to match Another's configuration. Click on "New Super Mario Bros. Wii" to switch back to retail Reggie! settings. The power of this feature is that you can make your own game patches for your own hacks! It simplifies the entire level design process.
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Let me clarify something:
Reggie Next Public Beta 1 does not come with a Newer game patch. It's not that creating a Newer game patch is not feasible; it's simply that it will take a long time to create the necessary sprite images and format the sprite data. Future releases will come with more game patches, including Newer. If you're interested, I've compiled an incomplete Newer game patch; you can find more information about that
here.
Reggie Next Is Customizable
Among other things, you'll now find a Preferences option under the File menu. You can use it to switch themes, customize the toolbar and change other settings. I plan to add even more options to this window in future releases.
Reggie Next Has a Ribbon
There's an optional ribbon in
Reggie Next! I know that many people dislike ribbons, so it's disabled by default. You can activate it via the Preferences menu. It supports all keyboard shortcuts, and includes a main menu button.
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And Countless Other Improvements
I've lost count of how many minor improvements I've made to
Reggie Next. One minor benefit of using
Reggie Next over other Reggie forks is that
Reggie Next was compiled with NSMBLib, a program written by Treeki that allows Reggie to load levels in a split second. This feature is not included with ReggieMod, Reggie Level Editor - Newer Sprites, or any other Reggie fork (other than joietyfull64's German Reggie, which does include it). Here's some of my favorite minor features:
Reggie Next displays detailed information about the current selection:
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Reggie Next lets you pick from many preset zone sizes:
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Reggie Next's completely redesigned tileset dialog includes categorization and searching:
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Reggie Next darkens Full Darkness zones:
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Reggie Next correctly renders looped paths:
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Download Reggie Next Milestone 2 Alpha 3
You can download the the third alpha version of Milestone 2 on the official GitHub release page:
Official GitHub Milestone 2 Alpha 3 Release Page
Post comments and suggestions about
Reggie Next below!
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The Red Hat Café