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Helping to Create Standard XMLs for SSBB

Helping to Create Standard XMLs for SSBB

Postby Kois on Tue Aug 03, 2010 9:41 pm

Hello! I would like to help lead the way to starting somewhat of a project for SSBB. The general community itself is quite large and as such there are many desirous of certain features. However, there are others who may find certain features to be overwhelming. As such I think it would be best to have a few compact XMLs that offer different features rather than to create large XMLs that will have things most users might find difficult to use or may never use at all.

That being said, the first XML I shall contribute may have a few things that others may not want. What I want to mainly see are suggestions and contributions from others on how to improve or add on to the XMLs provided. Requests are also welcome.

If you also have any questions or comments, please let them be heard!
---
EDIT: Corrected Pokemon Stadium being misnamed in SSBB.XML
Download (includes folders used for the XML, codehandler.bin and the XML itself): General Uses
Features: Extended Ocarina for NTSC-U versions of Brawl, simple SmashMod support, simple file patching and organization of music through the use of "playlists."
Additional Comments: This XML will only work for NTSC-U versions of Brawl. The only problem being the Ocarina values within the XML.

This is an additional note for NTSC-U users.
Here is a list of common files which are renamed ("_en" removed) in order to use them with PhatomWing's File Patch Code. If possible, please rename any files listed here (e.g., FitCaptain01 would be renamed FitCaptain01_en.pac). You MUST use the "_en" endings in order for these files to work with basic file replacement. Please note that this list is not complete.

/fighter/captain/FitCaptain01_en.pac
/fighter/captain/FitCaptain01_en.pcs
/fighter/poketrainer/FitPokeTrainerFinal00_en.pac
/fighter/poketrainer/FitPokeTrainerFinal01_en.pac
/fighter/poketrainer/FitPokeTrainerFinal02_en.pac
/fighter/poketrainer/FitPokeTrainerFinal03_en.pac
/fighter/poketrainer/FitPokeTrainerFinal04_en.pac
/menu2/mu_menumain_en.pac
/menu2/sc_title_en.pac
/stage/melee/STGDXONETT_en.PAC
/stage/melee/STGDXPSTADIUM_en.PAC
/stage/melee/STGGW_en.PAC
/stage/melee/STGMADEIN_en.PAC
/stage/melee/STGNEWPORK_en.PAC
/stage/melee/STGPICTCHAT_en.PAC
/stage/melee/STGRESULT_en.PAC
/stage/melee/STGSTADIUM_en.PAC
/stage/melee/STGVILLAGE_00_en.PAC
/stage/melee/STGVILLAGE_01_en.PAC
/stage/melee/STGVILLAGE_02_en.PAC
/stage/melee/STGVILLAGE_03_en.PAC
/stage/melee/STGVILLAGE_04_en.PAC
/system/common_en.pac
/system/common2_en.pac
/system/common3_en.pac
/system/common4_en.pac
/system/common5_en.pac
---
Download (includes folders used in the XML and the XML itself): Character Textures
Features: Allows for selecting textures for individual characters.
Additional Comments: Works on all versions of the game with one exception. The Blood Falcon (Red) texture for Captain Falcon may have a different file name depending on your version. In NTSC-U the full file name is FitCaptain01_en.pcs. Look for "01_en" in the XML and change it to the appropriate ending.
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Download (includes folders used in the XML, module files for every stage and the XML itself): Custom Stages
Features: Works with PhantomWing's stage roster expansion system to add up to nine additional stages to your game! Any kind of stage can be added to the game.
Additional Comments: I have been told that the PAL module files are different so I am not entirely sure if this will work on PAL. I also do not know if NTSC-J will have any problems. The XML itself though will work with all version without any problems if you can get the right files to go with it.

When adding your files, "StageToGoOver" needs to refer to the module file your stage was meant to use. For example, if your stage was to go over Battlefield, you would change "StageToGoOver" to "battle" or if your stage was to go over SmashVille, you would change "StageToGoOver" to "village" and so forth. You can refer to the right column in this list found on this page for the correct value (do not include the "st_" prefix or ".rel" file extension.)
Code: Select all
STCUSTOM (Phantom Wings' code)      st_custom.rel
Battlefield            st_battle.rel
Final Destination         st_final.rel
Delfino Plaza               st_dolpic.rel
Luigi's Mansion               st_mansion.rel
Mushroomy Kingdom            st_mariopast.rel
Mario Circuit               st_kart.rel
75 m               st_donkey.rel
Rumble Falls            st_jungle.rel
Pirate Ship               st_pirates.rel
Norfair                  st_norfair.rel
Frigate Orpheon               st_orpheon.rel
Yoshi's Island (Brawl)            st_crayon.rel
Halberd                  st_halberd.rel
Lylat Cruise            st_starfox.rel
Pokémon Stadium 2            st_stadium.rel
Spear Pillar               st_tengan.rel
Port Town Aero Dive            st_fzero.rel
Summit               st_ice.rel
Flat Zone 2            st_gw.rel
Castle Siege            st_emblem.rel
WarioWare Inc.            st_madein.rel
Distant Planet               st_earth.rel
Skyworld               st_palutena.rel
Mario Bros.            st_famicom.rel
New Pork City            st_newpork.rel
Smashville               st_village.rel
Shadow Moses Island            st_metalgear.rel
Green Hill Zone               st_greenhill.rel
PictoChat               st_pictchat.rel
Hanenbow            st_plankton.rel
ConfigTest               st_config.rel
Result            
Temple               st_dxshrine.rel
Yoshi's Island (Melee)         st_dxyorster.rel
Jungle Japes            st_dxgarden.rel
Onett               st_dxonett.rel
Green Greens            st_dxgreens.rel
Pokémon Stadium            st_dxpstadium.rel
Rainbow Cruise            st_dxrcruise.rel
Corneria            st_dxcorneria.rel
Big Blue            st_dxbigblue.rel
Brinstar            st_dxzebes.rel
Bridge of Eldin               st_oldin.rel
Homerun                  st_homerun.rel
Edit                  st_stageedit.rel
Heal                  st_heal.rel
OnlineTraining            st_otrain.rel
TargetBreak               st_tbreak.rel

Also you will of course need to have a gct file that has PhantomWing's stage roster expansion system code and any additional codes required to make it work or have a stable game. The following links are some helpful posts from SWF to get you started.
Stage Roster Expansion System v1.1
Custom Stage Selection Screen
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Last edited by Kois on Fri Aug 06, 2010 1:45 am, edited 6 times in total.
Kois
 
Posts: 3
Joined: Sun Jul 11, 2010 12:02 pm

Re: Helping to Create Standard XMLs for SSBB

Postby Kois on Thu Aug 05, 2010 9:13 pm

In retrospect, I realize I might need this second post for later use. :lol:
Kois
 
Posts: 3
Joined: Sun Jul 11, 2010 12:02 pm

Re: Helping to Create Standard XMLs for SSBB

Postby Pattykepps on Thu Sep 02, 2010 12:33 am

Hello I'm having lots of trouble and been trying to go off peoples tut that where posted ages ago. I asume you do all the steps as before but just add these steps?
Would I start this in gecko or riivolution?

My problems consist of textures, which I have all the codes for in the right folders and I load thru gecko(1.9.3) and the textures are the same. I've let everything load and nothing. Even when I try to continue playing if freezes at stage select. I've seen a few other people with this problem and it always goes ignored>.>
i'm gonna start from scratch, what is the dynamic sd loader and panthom wings latest codes for the support?
Pattykepps
 
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Joined: Thu Sep 02, 2010 12:19 am

Re: Helping to Create Standard XMLs for SSBB

Postby Pattykepps on Thu Sep 02, 2010 12:37 am

And I'm from the US, with all US products
Pattykepps
 
Posts: 2
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Re: Helping to Create Standard XMLs for SSBB

Postby Sushi on Fri Dec 17, 2010 1:10 am

This is pretty great. I would like to see a wifi friendly XML where you can turn off certain stages or codes and play online with them. You could have separate folders with wifi friendly, and non wifi friendly for them.
Sushi
 
Posts: 4
Joined: Fri Jul 30, 2010 6:26 pm


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