Posted on 08-05-16, 12:24 am (rev. 2 by Meorge on 08-09-16, 07:12 pm)

King Bowser Koopa
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Timeless is a "project" that I have been working on for around 2 years as of my writing this post (I remember starting to think about it around summer of 2014, and this post is being written in August 2016). The story of Timeless follows winged siblings Collin and Camelia as they venture through worlds, finding new friends and challenges as they work to take down powerful enemies.
The story goes much, much deeper than that, but I don't want to spoil it all here, so below I'll try to be more descriptive with what I've already said.


As you may or may not have noticed, I have not used the term "game", "video game" or any variant. This is honestly because I'm not sure about which form to use for presenting the story. Currently, I do want to try to make a video game out of it, but with so much done in terms of story and characters, and so little done in terms of programming, modeling, etc. it may be difficult to do. On the other hand, 2D animation is something I've wanted to do for a while now, and I feel like the characters and story would also work well in that format. What are your thoughts?



I created this thread so I can get outside input on my art and story ideas, so I'll try to post art as often as possible. Feel free to ask me questions and give criticisms on these. I can't wait to hear what you think!

TESTING LAYOUT MKAY

Posted on 08-05-16, 12:45 am

Melon Bug
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This seems like a pretty cool idea. Keep up the good work
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Posted on 08-05-16, 12:56 am

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This looks so cool! When would this release?
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Posted on 08-05-16, 12:59 am (rev. 2 by Zelinon on 08-05-16, 01:09 am)

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I was wondering what that blurry teaser in your sig was hinting at. Sounds very interesting.

EDIT: As a game, I think it could be great, but from what I see, I think it could be excellent as an animated series, if pulled off right.

EDIT 2: Actually, a game or animated series both sound awesome to me... that's just me though. O_o
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Posted on 08-05-16, 01:07 am

King Bowser Koopa
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This seems like a pretty cool idea. Keep up the good work
Thanks TMolter!

This looks so cool! When would this release?
Thanks GG! Right now almost all that we have done is related to plot, so if we decide to go the video game route it's still several years out. Right now we're using Unity3D with C# scripts for the game, but we don't have any progress substantial enough to show.

I was wondering what that blurry teaser in your sig was hinting at. Sounds very interesting.

EDIT: As a game, I think it could be great, but from what I see, I think it could be excellent as an animated series, if pulled off right.
Thank you as well, Zelinon!
If we go with the game idea, I think it'll be something of a hybrid game-anime kind of thing. Of course, it would be cool to make a spin-off animated series (or at least some shorts).

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Posted on 08-05-16, 01:09 am
Not so responsive to physics.


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Woah woah woah

Did you just make an interesting fangame?

All jokes aside, this looks fucking awesome! I'm gonna keep an eye on this. Good luck!
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Posted on 08-05-16, 01:11 am

Mole
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I think it'll be something of a hybrid game-anime kind of thing. Of course, it would be cool to make a spin-off animated series (or at least some shorts).

The story did remind me of anime when I read it. Best of luck on whatever you choose!
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Posted on 08-05-16, 01:12 am

Gmod
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It would help if you had reference art of the character from the side view. You can also use the 3D model as an aid for 2D animation; you don't have to worry about giving the illusion of depth such as foreshortening or proper shading if you have the 3D models for them.

Posted on 08-05-16, 01:25 am

King Bowser Koopa
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It would help if you had reference art of the character from the side view. You can also use the 3D model as an aid for 2D animation; you don't have to worry about giving the illusion of depth such as foreshortening or proper shading if you have the 3D models for them.
Thanks for the advice! I already have reference art of Collin from the side; I chose not to put it here because it didn't seem as useful for this thread. I'm going to add it to the main post as well.

TESTING LAYOUT MKAY

Posted on 08-05-16, 01:33 am

Koopa



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Seems cool. Good luck on the project.
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Posted on 08-06-16, 04:28 am (rev. 1 by Meorge on 08-06-16, 04:28 am)

King Bowser Koopa
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First of all, thanks to everyone who has given their feedback on Timeless so far. It makes me so happy to hear that you like it so far!

Hopefully I'll have a portrait of Collin's sister, Camelia, to show soon. In the meantime, I have a question for you: what would you like to see from a battle system in this game? As I said in the main post, my idea is to have it play pretty faithfully to the Paper Mario games, but with techniques like time-stopping (and also flying, using Collin & Cam's wings!) to work out more complicated strategies. Again, though, the whole reason I created this thread was to get feedback and hear what people may like to see more.
I look forward to seeing your responses. Thanks again!

TESTING LAYOUT MKAY

Posted on 08-06-16, 06:10 am (rev. 1 by salty-kun on 08-06-16, 06:10 am)
Not so responsive to physics.


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Will there be someone to analyze weaknesses? If so will it work like:
Persona 3: Weakness can be analyzed on any turn and you will still be able to act, but you will have to wait a bit
or
TTYD: Weakness will be identified immediately after turn, but you will only be able to analyze for the turn (potentially only one character can analyze)
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Posted on 08-06-16, 01:12 pm

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So this is your secret project, huh?

Looks very nice, definitely not what I was expecting haha. From what you've shown and described, I think this would make a very good RPG. It also benefits you to make it an RPG since you said you've always wanted to make video games.
Posted on 08-09-16, 07:11 pm

King Bowser Koopa
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Finally I've finished the drawing of Camelia that I wanted to do. For some reason I had a lot of trouble with this drawing (several drafts were done and scrapped) - and I know it's not much of a pose, more like reference art. Hopefully as my art skills improve I'll be able to work on making more interesting poses!

Specifically, one thing that I've had trouble with in the past is making her look more feminine. How feminine/masculine does this drawing look? If there are any artsy people out there, do you have any tips for making her more obviously female?

TESTING LAYOUT MKAY

Posted on 08-09-16, 07:47 pm, deleted by SmithJrBlaquaLuigi
  • #114740
Posted on 08-09-16, 11:56 pm

Koopa



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Finally I've finished the drawing of Camelia that I wanted to do. For some reason I had a lot of trouble with this drawing (several drafts were done and scrapped) - and I know it's not much of a pose, more like reference art. Hopefully as my art skills improve I'll be able to work on making more interesting poses!

Specifically, one thing that I've had trouble with in the past is making her look more feminine. How feminine/masculine does this drawing look? If there are any artsy people out there, do you have any tips for making her more obviously female?

That's awesome! Keep up the awesome work. I hope this whole project will go somewhere! :)

Also,
Does this rainbow text look cool?
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Posted on 08-10-16, 12:00 am

Gmod
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Please don't use rainbow text in subsequent posts. Quoting your posts will be an utter nightmare, and rainbow text is good only if you want to show off (which means, keep it in your profile or signature or whatever, and it doesn't make your text harder to read).