Hi, I'm Baby Luigi, I've recently joined just to show this off. A little background: if anyone knows me (I doubt it), I'm BabyLuigiOnFire, from MarioWiki, I make add-ons for Garry's Mod, and was active for a short period of time in BrawlVault. I like Baby Luigi. If you see a Baby Luigi hack on BrawlVault, it's most likely mine. I'm a fairly experienced on how to port things to BrawlVault and 3D models. So I've badly dreamed of Baby Luigi in New Super Mario Bros. Wii and I've set off to accomplish the goal. It took about three whole days of tedious labor but it was totally worth it :>
Pics
V3 pics
 
 
 
 
 
 
 
HUD and stuff
V2 pics
Features
*Baby Mario is over Yellow Toad, Baby Luigi is over Blue Toad.
*All forms completed
*Nearly perfect shaders
*Animated eyes and face (Baby Luigi only)
*Cinematic model
*Custom-rendered HUD
*Colored Wii Remote objects
*Koopa Clown Car
*Mid-point flags
*I will not provide any sound clips. Having different voice clips requires the entire .brsar. That's a too big file and the .brsar file is used for many purposes and can get edited due to your custom music mods.
Bugs and problems
*In Newer Super Mario Bros., this mod will crash on World 8. If you want to play through World 8 while still retaining Baby Luigi, use V2 of my model.
*Baby Mario's player model is expression-less. His head model goes directly over Baby Luigi's. This is the only way I can keep both facial expression for Baby Luigi AND have different eyes for Baby Mario. However, Baby Mario's cinematic model makes facial expressions, due to it being a completely different model from Baby Luigi's.
*The Toad that comes out of the castle and informs you of missing Toads will be replaced as a Baby Luigi, as well as the Toad you rescue and carry throughout the level. The Toad house Toads, Peach Castle Toads, and the Toads you rescue from mini-boss fights (the Toads that are in the chest and give you Mushrooms when you release them from an enemy) are unchanged.
**Grabbing the Hammer Suit in Newer Super Mario Bros. Wii will turn you into Baby Luigi if you're Baby Mario.
*I couldn't get the shader for the propeller helmet to work properly, so I just used the normal shader.
*The colored points is still blue and yellow for these two.
if any more issues are found please report to me
Downloads
*Version 4 (latest version, has cinematic model, HUD, and other things)
*Version 3 (comes with different model for Baby Mario)
*Version 2 (With Baby Mario recolor)
*Version 1
Changelog
Version 4
-Added cinematic model
-Added different colors for the remote controlled objects
-Added Koopa Clown Car textures
-Added HUD
Version 3
-Baby Mario now has a separate head from Baby Luigi, and has a separate head in all forms.
-Tweaked the shaders for the small form so they don't flicker anymore.
Version 2
-Made Baby Mario textures for Yellow Toad, to be more distinctive from Baby Luigi
Version 1
-Base version
um, I'm sorry for just making this out of the middle of nowhere lol. i've been lurking this place seeking help and when this finally was achieved I felt like sharing this.
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My Guide to Model Importing with 3DS Max 2010 • Baby Mario and Baby Luigi over Toads
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