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Posted on 06-15-15, 06:27 am (rev. 22 by Baby Luigi on 04-24-16, 09:25 pm)

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Hi, I'm Baby Luigi, I've recently joined just to show this off. A little background: if anyone knows me (I doubt it), I'm BabyLuigiOnFire, from MarioWiki, I make add-ons for Garry's Mod, and was active for a short period of time in BrawlVault. I like Baby Luigi. If you see a Baby Luigi hack on BrawlVault, it's most likely mine. I'm a fairly experienced on how to port things to BrawlVault and 3D models. So I've badly dreamed of Baby Luigi in New Super Mario Bros. Wii and I've set off to accomplish the goal. It took about three whole days of tedious labor but it was totally worth it :>

Pics

V3 pics








HUD and stuff

V2 pics

Features
*Baby Mario is over Yellow Toad, Baby Luigi is over Blue Toad.
*All forms completed
*Nearly perfect shaders
*Animated eyes and face (Baby Luigi only)
*Cinematic model
*Custom-rendered HUD
*Colored Wii Remote objects
*Koopa Clown Car
*Mid-point flags
*I will not provide any sound clips. Having different voice clips requires the entire .brsar. That's a too big file and the .brsar file is used for many purposes and can get edited due to your custom music mods.

Bugs and problems
*In Newer Super Mario Bros., this mod will crash on World 8. If you want to play through World 8 while still retaining Baby Luigi, use V2 of my model.
*Baby Mario's player model is expression-less. His head model goes directly over Baby Luigi's. This is the only way I can keep both facial expression for Baby Luigi AND have different eyes for Baby Mario. However, Baby Mario's cinematic model makes facial expressions, due to it being a completely different model from Baby Luigi's.
*The Toad that comes out of the castle and informs you of missing Toads will be replaced as a Baby Luigi, as well as the Toad you rescue and carry throughout the level. The Toad house Toads, Peach Castle Toads, and the Toads you rescue from mini-boss fights (the Toads that are in the chest and give you Mushrooms when you release them from an enemy) are unchanged.
**Grabbing the Hammer Suit in Newer Super Mario Bros. Wii will turn you into Baby Luigi if you're Baby Mario.
*I couldn't get the shader for the propeller helmet to work properly, so I just used the normal shader.
*The colored points is still blue and yellow for these two.

if any more issues are found please report to me

Downloads
*Version 4 (latest version, has cinematic model, HUD, and other things)
*Version 3 (comes with different model for Baby Mario)
*Version 2 (With Baby Mario recolor)
*Version 1

Changelog
Version 4
-Added cinematic model
-Added different colors for the remote controlled objects
-Added Koopa Clown Car textures
-Added HUD

Version 3
-Baby Mario now has a separate head from Baby Luigi, and has a separate head in all forms.
-Tweaked the shaders for the small form so they don't flicker anymore.

Version 2
-Made Baby Mario textures for Yellow Toad, to be more distinctive from Baby Luigi

Version 1
-Base version

um, I'm sorry for just making this out of the middle of nowhere lol. i've been lurking this place seeking help and when this finally was achieved I felt like sharing this.

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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-15-15, 09:32 am

Sledge Brother
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Awesome work ! Probably one of the best character hack out here !
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Feel free to ask me for help or request a custom level (be detailed) and send me a pm
Posted on 06-15-15, 07:03 pm

I feed on drama


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Thanks for the feedback! Really appreciate it!
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-15-15, 07:06 pm

Sledge Brother
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Actually, you could port Baby Mario over to Yellow Toad, since they have the same bones, and you could create a Brothers in Time styled adventure with Mario, Luigi and the babies.
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Feel free to ask me for help or request a custom level (be detailed) and send me a pm
Posted on 06-15-15, 07:34 pm

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No, that's not how Kinopio.arc works. The Toads share exactly one model (when I mean by that, forms and all, only one model each) so if I port a character over Toad, all Toads will get changed. Baby Mario actually has discernible model differences from Baby Luigi, hence why I was reluctant to make colors for Baby Mario over Baby Luigi. I will do that though, considering it's a better option than not doing anything about it.

I've read that the Wario and Waluigi mod by KTH circumvent this by PAT animation files and swapping materials via animation but I still don't fully understand how that works.
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-15-15, 08:05 pm

Melon Bug
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This Baby Luigi model looks great! Are you going to make any other character hacks?
Posted on 06-15-15, 08:10 pm

I feed on drama


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This Baby Luigi model looks great! Are you going to make any other character hacks?

Oh maybe. Despite how long it takes to make models and shaders correct, I had fun all the way through.
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-15-15, 08:48 pm

Red Goomba
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unfrigginbelievable great work!!
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EmeraldEnterprises
Posted on 06-15-15, 08:50 pm

Chuck
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Nice! .....nice.

I personally think Baby Luigi is cute too.

Offtopic
May I request a koopa troopa (over mario) and a dry bones (over luigi) model? Please?
Posted on 06-15-15, 08:51 pm

Ptooie
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Damn, I wish i put that in NewerSMB7, Nice work
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Link - http://supermariobros7.webs.com

NewerSMB7 Demo
Newer Super Mario Bros. 7 DEMO 1
Posted on 06-15-15, 08:52 pm, deleted by RoadrunnerWMC: Offtopic. (Use [img]http://www.example.com/image.png[/img].)
  • #87323
Posted on 06-15-15, 09:22 pm

I feed on drama


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unfrigginbelievable great work!!

Thank you

Nice! .....nice.
Offtopic
May I request a koopa troopa (over mario) and a dry bones (over luigi) model? Please?

Man I really wish I could do all of that. I have so much to do on my to-do list though......like a LOT of things...

Damn, I wish i put that in NewerSMB7, Nice work

Thanks!

ok so I've recolored Baby Luigi and the results were better than I expected








I will be updating the OP with a new link.
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-15-15, 09:33 pm

Chuck
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Nice! .....nice.
Offtopic
May I request a koopa troopa (over mario) and a dry bones (over luigi) model? Please?

Man I really wish I could do all of that. I have so much to do on my to-do list though......like a LOT of things...
Its ok! Nice recoloring.
Posted on 06-15-15, 10:52 pm

Ptooie
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I can help you change the sfx's, If you want.
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NewerSMB7 Demo
Newer Super Mario Bros. 7 DEMO 1
Posted on 06-16-15, 12:10 am

I feed on drama


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Sure I really need help on that. Though I could live with Baby Mario Bros. sounding like Toads, I'd like the mod more if he had his proper voice.
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-16-15, 12:13 am

Ptooie
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I mean, I already have the sfx, I just have to put them into the wii_mj2d_sound.brsar, If you don't want it to be like that, Fine by me.
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Link - http://supermariobros7.webs.com

NewerSMB7 Demo
Newer Super Mario Bros. 7 DEMO 1
Posted on 06-16-15, 01:04 am

I feed on drama


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Well I have attempted to replace sound files into the .brsar. Saving the .bsrar edits is a completely different story.
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-16-15, 02:13 am

Ptooie
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I know how to do it, I can just take a little time out of my day to do it.
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Link - http://supermariobros7.webs.com

NewerSMB7 Demo
Newer Super Mario Bros. 7 DEMO 1
Posted on 06-16-15, 02:53 am

I feed on drama


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If you do it I will thank you immensely for assistance. So is it ok you'll it for me?
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My Guide to Model Importing with 3DS Max 2010Baby Mario and Baby Luigi over Toads
Posted on 06-16-15, 03:18 am

Ptooie
Leader of Newer Super Mario Bros. 7


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Yes, It's okay if I do it for you.
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NewerSMB7 Demo
Newer Super Mario Bros. 7 DEMO 1
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