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Posted on 01-23-16, 06:50 pm
Newcomer
The idea maker ヾ(@⌒ー⌒@)ノ


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How about 3-T from new super Luigi u and 3-5 from nsmb2


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Posted on 01-24-16, 01:58 am

Flurry
RiiMIXER


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How about 3-T from new super Luigi u and 3-5 from nsmb2



Alright! Thanks for the suggestions.
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(< very mysterious) | RiiMIXED
Posted on 01-28-16, 12:07 am (rev. 2 by Zelinon on 01-28-16, 12:07 am)

Flurry
RiiMIXER


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I might not have the Chapters 1-4 demo ready in time for February 2nd, as I had hoped. But, I am making some good progress. If it isn't then, it won't be long after. There'll be some new, in-game screenshots up in a couple days, too!
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(< very mysterious) | RiiMIXED
Posted on 02-07-16, 05:33 pm

Flurry
RiiMIXER


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My computer that I did most of my work for RiiMIXED on is unusable right now. It won't charge and the battery has been quite bad capacity-wise for a while. However, it had enough power left for me to put the necessary files for RiiMIXED onto an SD card. This is only a minor setback, and I still plan on having that demo arrive on February 21st!
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(< very mysterious) | RiiMIXED
Posted on 02-15-16, 12:50 am (rev. 1 by Aidan/Aileen Lumina on 02-15-16, 12:51 am)

Lakitu
you're full of shit and not content to improving. Time to leave, sir.


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Zelinon I'm looking forward to this! (Especially the Zelda levels sound exciting to me )
Posted on 02-15-16, 01:00 am

Flurry
RiiMIXER


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Zelinon I'm looking forward to this! (Especially the Zelda levels sound exciting to me )


Thanks! There'll be a demo on the 21st (Zelda's 30th anniversary, btw).
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(< very mysterious) | RiiMIXED
Posted on 02-15-16, 01:12 am

Lakitu
you're full of shit and not content to improving. Time to leave, sir.


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Zelinon I'm looking forward to this! (Especially the Zelda levels sound exciting to me )


Thanks! There'll be a demo on the 21st (Zelda's 30th anniversary, btw).
Oh, didn't realize that! You mind me taking care of the RiiMIXED Anniversary special then? I already started to build a kinda big TLoZ-themed level ^^
 


The Legend of Mario Wii
In case you experience difficulties with M2A3, try one of these versions of Reggie. Many thanks to Zementblock for linking that to me.
Posted on 02-15-16, 02:14 am

Flurry
RiiMIXER


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Zelinon I'm looking forward to this! (Especially the Zelda levels sound exciting to me )


Thanks! There'll be a demo on the 21st (Zelda's 30th anniversary, btw).
Oh, didn't realize that! You mind me taking care of the RiiMIXED Anniversary special then? I already started to build a kinda big TLoZ-themed level ^^


Huh?
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(< very mysterious) | RiiMIXED
Posted on 02-15-16, 03:04 am

Lakitu
you're full of shit and not content to improving. Time to leave, sir.


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Weren't you planning to do some kind of anniversary special? I could do that for you if you want to.
 


The Legend of Mario Wii
In case you experience difficulties with M2A3, try one of these versions of Reggie. Many thanks to Zementblock for linking that to me.
Posted on 02-15-16, 12:08 pm

Flurry
RiiMIXER


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Weren't you planning to do some kind of anniversary special? I could do that for you if you want to.


I appreciate the offer, but I'm good for now.
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(< very mysterious) | RiiMIXED
Posted on 02-16-16, 10:30 pm (rev. 5 by Zelinon on 02-17-16, 12:54 am)

Flurry
RiiMIXER


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The demo is coming on the 21st, as long as I can have these three levels fixed:

World 2-Castle: The problem with this one is the hardcoded paths. I already tried using memory offset lines from Another but have only succeeded in getting error messages. Help is definitely needed here. Someone taking their time to fix it would most likely be faster than trying to explain to me how to fix it.

World 3-Castle: I don't know how to get the conveyor belts working properly. May not be able to do it myself.

World 4-Tower: I don't know how to put the Spike Pillars within the spaces they're supposed to be in, and how to make them go only as far as I would like them to. Someone with knowledge on this could do it a lot faster than I can.

Whoever has the time and skills to help, please contact me if you're interested in doing so.
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(< very mysterious) | RiiMIXED
Posted on 02-22-16, 09:09 pm

Flurry
RiiMIXER


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Welp, another date I missed. I'm going to stop announcing dates COMPLETELY from now on. But me missing yesterday's goal is a good thing.
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(< very mysterious) | RiiMIXED
Posted on 02-23-16, 06:32 am

Lakitu
you're full of shit and not content to improving. Time to leave, sir.


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The demo is coming on the 21st, as long as I can have these three levels fixed:

World 2-Castle: The problem with this one is the hardcoded paths. I already tried using memory offset lines from Another but have only succeeded in getting error messages. Help is definitely needed here. Someone taking their time to fix it would most likely be faster than trying to explain to me how to fix it.

World 3-Castle: I don't know how to get the conveyor belts working properly. May not be able to do it myself.

World 4-Tower: I don't know how to put the Spike Pillars within the spaces they're supposed to be in, and how to make them go only as far as I would like them to. Someone with knowledge on this could do it a lot faster than I can.

Whoever has the time and skills to help, please contact me if you're interested in doing so.
About the spike pillars: Reggie Next shows you how far they go.
 


The Legend of Mario Wii
In case you experience difficulties with M2A3, try one of these versions of Reggie. Many thanks to Zementblock for linking that to me.
Posted on 02-23-16, 12:02 pm

Flurry
RiiMIXER


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The demo is coming on the 21st, as long as I can have these three levels fixed:

World 2-Castle: The problem with this one is the hardcoded paths. I already tried using memory offset lines from Another but have only succeeded in getting error messages. Help is definitely needed here. Someone taking their time to fix it would most likely be faster than trying to explain to me how to fix it.

World 3-Castle: I don't know how to get the conveyor belts working properly. May not be able to do it myself.

World 4-Tower: I don't know how to put the Spike Pillars within the spaces they're supposed to be in, and how to make them go only as far as I would like them to. Someone with knowledge on this could do it a lot faster than I can.

Whoever has the time and skills to help, please contact me if you're interested in doing so.
About the spike pillars: Reggie Next shows you how far they go.


Thanks! That's one big problem solved.
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(< very mysterious) | RiiMIXED
Posted on 02-23-16, 03:49 pm (rev. 2 by Aidan/Aileen Lumina on 02-23-16, 08:01 pm)

Lakitu
you're full of shit and not content to improving. Time to leave, sir.


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Thanks! That's one big problem solved.
Glad I could help!
About the hardcoded paths: Did you create that level from scratch or did you edit the original? Maybe copying everything into a blank level could solve this issue.
And about the conveyor belts: I don't even know what conveyor belts are in the first place. XD

Edit: Looked it up. What exactly do you need help with?
Posted on 02-24-16, 07:08 pm

Flurry
RiiMIXER


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Thanks! That's one big problem solved.
Glad I could help!
About the hardcoded paths: Did you create that level from scratch or did you edit the original? Maybe copying everything into a blank level could solve this issue.
And about the conveyor belts: I don't even know what conveyor belts are in the first place. XD

Edit: Looked it up. What exactly do you need help with?


The conveyor belts move you, but not at normal speed, and the belt itself doesn't appear to move.

---

I'm revamping the Monthly Updates! They will be at the end of every month from now on, and may include some new screenshots now and then as well. The demo will be out soon; I'm very sorry for all of the delays. I want to make this thing as best as possible!
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(< very mysterious) | RiiMIXED
Posted on 03-10-16, 01:48 am

Flurry
RiiMIXER


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This project is currently on hiatus. I'm focusing on some other things at the moment. Hope you are all enjoying March break (if you have it).
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(< very mysterious) | RiiMIXED
Posted on 03-10-16, 01:52 am

Spiny
Banned permanently: Don't let the door hit you on the way out. No need to be immature.


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so...will you keep making it or it will be a closed thread..?
Posted on 03-10-16, 02:04 am

Flurry
RiiMIXER


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I'm still working away, just taking a small break. The thread won't be closed.
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(< very mysterious) | RiiMIXED
Posted on 03-10-16, 02:16 am

Spiny
Banned permanently: Don't let the door hit you on the way out. No need to be immature.


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thats good! because i really want to play this hack!
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