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Zementblock
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blarg
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SPRITEDATA.XML ● SPRITECATEGORIES.XML ● LEVELNAMES.TXT
UPDATED 2014-07-19
Hello everyone, I present to you the new English "spritedata.xml", translated from joietyfull64's much improved version.
It includes:
● All original Sprites
● New functions, Nybbles, additional info. Found through research. Various contributors: Reggie/Newer Team, joietyfull64, JasonP27, many others)
● New notes and comments
● Yoshi-specific comments
● Newer-specific comments
● Added "Crash Warnings" in red for Sprites that can cause the game to crash
● Most <value> objects with an attribute "Value + X" converted to <list> objects
● Includes all Newer Sprites: %Sprite Name% [n].
● Newer Code Edits: Nybbles that were added to existing Sprites by the Newer team. %Sprite Name% [nc].
● Syntax corrections
● Formatting
Please report errors and post suggestions. Thank you!! 
Newer Sprite Table (made by joietyfull64) Sprite number
| Sprite Name (bold = Newer Sprite)
| ASM Hack*
| Texture Hack**
| Model Hack
| Size Hack
| | 10
| Koopa Throw
| | | | | | 11
| Roll Your own Model Sprite
| | | | | | 12
| Star Collectable
| | | | | | 13
| Rideable Clown Car with Cannon
| | | | | | 14
| Koopa Flame
| | | | | | 15
| Sing Along
| | | | | | 16
| Bowser Bomb Dropper
| | | | | | 17
| Song Block
| | | | | | 18
| Bone Platform
| | | | | | 19
| Samurshai Boss
| | | | | | 20
| Goomba
| | | | | | 21
| Paragoomba
| | | | | | 22
| Pumpkin Goomba
| | | | | | 24
| Buzzy Beetle
| | | | | | 25
| Spiny
| | | | | | 26
| Upside-down Spiny
| | ?
| | | | 30
| Grey Tiled Moving Block
| | | | | | 32
| Star Coin
| | | | | | 40
| Event Controller – ? Switch (Orange)
| | | | | | 41
| Event Controller –P Switch (Blue)
| | | | | | 42
| Event Controller – ! Switch (Red)
| | | | | | 43
| Event Controller – Brick Block ? Switch (Orange)
| | | | | | 44
| Event Controller – Brick Block P Switch (Blue)
| | | | | | 45
| Event Controller – Brick Block ! Switch (Red)
| | | | | | 46
| Podoboo
| | | | | | 47
| Thwomp
| | | | | | 48
| Big Thwomp
| | | | | | 49
| Fake Star Coin
| | | | | | 52
| 4 self rotating platforms
| | | | | | 54
| Lakitu
| | | | ?
| | 57
| Koopa Troopa
| | | | | | 58
| Koopa Paratroopa
| | | | | | 60
| Spike Top
| | | | |
| 61
| Big Boo
| | | | |
| 63
| Spike Ball
| | | | ?
| | 65
| Pipe - Piranha Plant – Facing Up
| | | | | | 66
| Pipe - Piranha Plant – Facing Down
| | | | | | 67
| Pipe - Piranha Plant – Facing Right
| | | | | | 68
| Pipe - Piranha Plant – Facing Left
| | | | | | 69
| Pipe – Venus Fire Trap – Facing Up
| | | | | | 70
| Pipe – Venus Fire Trap – Facing Down
| | | | | | 71
| Pipe – Venus Fire Trap – Facing Right
| | | | | | 72
| Pipe – Venus Fire Trap – Facing Left
| | | | | | 73
| Grounded Piranha Plant
| | | | | | 74
| Giant Grounded Piranha Plant
| | | | | | 75
| Ground Venus Fire Trap
| | | | | | 76
| Giant Grounded Venus Fire Trap
| | | | | | 78
| Cloud Trampoline
| | | | | | 79
| Event Looper
| | | | | | 80
| Fire Brother
| | | | | | 81
| Grey Tiled Moving Block with Spikes (Left)
| | | | | | 82
| Grey Tiled Moving Block with Spikes (Right)
| | | | | | 83
| Grey Tiled Moving Block with Spikes (Left + Right)
| | | | | | 84
| Grey Tiled Moving Block with Spikes (Up)
| | | | | | 85
| Grey Tiled Moving Block with Spikes (Down)
| | | | | | 86
| Grey Tiled Moving Block with Spikes (Up+ Down)
| | | | | | 88
| Actor Spawner
| | | | | | 89
| Timed Actor Spawner
| | | | | | 94
| Boomerang Brother
| | | | | | 95
| Hammer Brother
| | | | | | 98
| Giant Spike Ball
| | | | | | 99
| Pipe Enemy Generator
| | | | | | 100
| Swooper
| | | | | | 101
| Bob-omb
| | | | | | 102
| Broozer
| | | | | | 104
| Amp
| | | | ?
| | 105
| Pokey
| | | | ?
| | 107
| Message Box Manager
| | | | | | 108
| Line Controlled Amp
| | | | | | 109
| Rotating Spike Ball on Chain
| | | | | | 111
| Blooper
| | | | | | 112
| Blooper Nanny
| | | | | | 113
| Goal Flagpole
| | | | | | 115
| Cheep-Cheep
| | | | | | 116
| Coin Cheep
| | | | | | 118
| Dry Bones
| | | | | | 119
| Giant Dry Bones
| | | | | | 120
| Big Sledge Brother
| | | | | | 125
| Chain Link Fence Koopa – Horizontal
| | ?
| | | | 126
| Chain Link Fence Koopa – Vertical
| | ?
| | | | 130
| Wiggler
| | | | ?
| | 131
| Boo
| | | | | | 135
| Crow
| | | | | | 137
| Spiked 3D Stake - Down
| | | | | | 140
| Spiked 3D Stake - Up
| | | | | | 141
| Spiked 3D Stake - Right
| | | | | | 142
| Spiked 3D Stake - Left
| | | | | | 143
| 3D Models (no function)
| | | | | | 144
| Red Coin
| | | | | | 145
| Floating Barrel
| | | | | | 146
| Chain Chomp
| | | | | | 147
| Coin
| | | | | | 148
| Portable Spring
| | | | | | 150
| Unused Jumping Cheep-Cheep
| | | | | | 151
| Porcupuffer
| | | | | | 152
| Message Block
| | | | | | 153
| Event Controller – ? Switch (Orange) – Unused
| | | | | | 155
| Line Controlled Star Coin
| | | | | | 156
| Red Coin Ring
| | | | | | 157
| Big Pumpkin
| | | | | | 167
| Shy Guy Giants
| | | | | | 168
| Thundercloud
| | | | | | 169
| Magic Platform
| | | | | | 170
| Prickley Goomba
| | | | ?
| | 175
| Flying Question Block
| | | | ?
| | 177
| Fire Chomp
| | | | ?
| | 180
| Cheep-Chomp
| | | | ?
| | 181
| Jumping Cheep-Cheep Spawner
| | | | | | 182
| Event Triggered Door
| | | | | | 183
| Meteor
| | | | | | 188
| Midway Point Flag
| | | | | | 191
| Tile God Event
| | | | | | 193
| Urchin
| | | | | | 194
| Mega Urchin
| | | | | | 195
| Huckit Crab
| | | | | | 196
| Fishbone
| | | | ?
| | 197
| Clampy
| | | | ?
| | 198
| Giant Goomba
| | | | | | 199
| Mega Goomba
| | ?
| | | | 201
| Icicle
| | | | | | 204
| Rolling Spike Ball/ Barrel Generator
| | | | | | 207
| Question Block
| | | | | | 208
| Question Block – Unused
| | | | | | 209
| Brick Block
| | | | | | 210
| Topman
| | | | | | 212
| Rolling Hill
| | | | | | 213
| Captain Bowser
| | | | | | 218
| Invisible Block
| | | | ?
| | 219
| Stretching Line block
| | | | | | 221
| Invisible Block
| | | | | | 222
| Conveyor Belt Spike
| | | | | | 223
| Checkered Spring block
| | | | | | 224
| Jumbo Ray
| | | | ?
| | 225
| Floating Coin
| | | | | | 228
| Stretching Mushroom Platform
| | | | | | 230
| Bramball
| | | | ?
| | 231
| Wiggling Mushroom Platform
| | | | | | 232
| Mecha-Koopa
| | | | | | 233
| Bulber
| | | | ?
| | 235
| Jumbo Ray Spawn Area
| | | | | | 237
| Blue Coin
| | | | | | 238
| Foo
| | | | ?
| | 239
| Event Block
| | | | | | 240
| Giant Wiggler
| | | | ?
| | 244
| Line God
| | | | | | 245
| Newer Cutscene: Ending
| | | | | | 246
| Special Event
| | | | | | 250
| Electric Line
| | | | | | 251
| Super Topman
| | | | | | 253
| Rotation Controlled Coin
| | | | | | 255
| Rotation Controlled Question Block
| | | | ?
| | 256
| Rotation Controlled Brick Block
| | | | ?
| | 259
| D-Pad Door
| | | | | | 262
| Poltergeist Item
| | | | ?
| | 263
| River Piranha Plant
| | | | ?
| | 264
| Stalking Piranha Plant
| | | | | | 269
| Para-bomb
| | | | ?
| | 270
| Para-bomb Spawn Area
| | | | | | 271
| Scaredy Rat
| | | | | | 273
| Level Exit Controller
| | | | | | 276
| Ghost House Door
| | | | | | 277
| Tower Boss Door
| | | | | | 278
| Castle Boss Door
| | | | | | 279
| Balboa Wrench
| | | | | | 280
| Giant Ice Cube
| | | | | | 282
| Mr Sun
| | | | | | 283
| Fuzzy Bear
| | | | | | 286
| Airship Wooden Gear
| | | | | | 288
| Rolling Barrel
| | | | | | 290
| Ramboo
| | | | | | 291
| Parabeetle
| | | | | | 292
| Heavy Parabeetle
| | | | | | 296
| Giant Buzzy Beetle
| | | | | | 297
| Line Controlled Dragon Coaster
| | | | | | 299
| Cannon – Multi-use
| | | | | | 302
| Throwing Wrench
| | | | | | 303
| Monty Mole
| | | | | | 308
| Platform Hammer Brother
| | | | | | 319
| Flipblock
| | | | | | 320
| Falling Chestnut
| | | | | | 321
| 3D Models (no function)
| | | | | | 322
| Mega Thwomp
| | | | | | 324
| Podouble
| | | | | | 326
| King Bill
| | | | | | 332
| Effect/Sound Spawner
| | | | | | 334
| Big Cheep-Cheep
| | | | | | 341
| Giant Turtle Shell Cave
| | | | | | 342
| Muncher
| | | | | | 343
| Fuzzy
| | | | ?
| | 350
| Fire Laser
| | | | | | 351
| Shy Guy
| | | | | | 352
| Rocky Wrench
| | ?
| | ?
| | 357
| Yoshi Fruit/Cookie
| | | | | | 362
| Rotation Controlled Colored Box
| | | | | | 369
| Cooligan
| | | | ?
| | 374
| Effect – Falling Objects and Wind
| | | | | | 387
| Bush
| | | | | | 389
| Bolt Controlled Star Coin
| | | | | | 390
| Bolt Controlled Coin
| | | | | | 391
| Lighting – Glow Block
| | | | | | 395
| Spiny Cheep-Cheep
| | | | | | 398
| Gigantic Spike Pillar (Down)
| | | | ?
| | 400
| Gigantic Spike Pillar (Up)
| | | | ?
| | 401
| Gigantic Spike Pillar (Right)
| | | | ?
| | 402
| Line Controlled Question Block
| | | | ?
| | 403
| Line Controlled Brick Block
| | | | ?
| | 404
| Gigantic Spike Pillar (Left)
| | | | ?
| | 410
| Giga Goomba
| | | | | | 414
| Spike / Gabon
| | | | ?
| | 425
| Jellybeam
| | | | ?
| | 433
| Floating Question Block
| | | | ?
| | 441
| Mushroom Platform
| | | | | | 446
| Light Cloud Area
| | | | | | 452
| Bowser Boss Door
| | | | | | 453
| Seaweed Plant
| | | | | | 478
| Event Controller – Bowser Switch (Small !)
| | | | | | 479
| Event Controller – Bowser Switch (Large !)
| | | | | | 480
| Morton Spike Pillar
| | | | ?
| |
* collision and z-order hacks as well as changes in sprite settings are ignored, can include texture hacks **only for original 3D models
DownloadsBlue = for all versions | Purple = for New Super Mario Bros Wii | Green = for Newer Super Mario Bros Wii | Red = deprecated
Reggie Level Editor Next (Universal / Required for some new features to work / Made by RoadRunnerWMC)
Current Version: Beta / Pre
Download: Public Beta | Prerelease (Milestone 2)
spritedata.xml (Newer Levels)
Current Version: 1.251
Version Date: 2014-07-19
Size: 2.49MB
Download: Mediafire | Google Drive
spritedata.xml (Original Levels / Made by Grop)
Current Version: 1.300
Version Date: 2014-07-19
Download: Google Drive
spritedata.xml (Newer Levels & PICS / deprecated)
Current Version: 1.077
Version Date: 2013-11-10
Size: 2.6MB
Download
spritecategories.xml (Universal)
Current Version: 1.015
Version Date: 2014-02-05
Size: 47.6KB
Download
levelnames.txt (Original Levels / Enhanced Version)
Current Version: 1.001
Download
levelnames.txt (Newer Levels / Accumulated by joietyfull64)
Current Version: 1.001
Download
levelnames.txt (Combined Levels / deprecated)
Current Version: 1.001
Download
Tileset List (Newer Levels / Made by MalStar1000)
Current Version: 1.000
Download
Newer Sprite Table (Newer Levels / Made by joietyfull64)
Current Version: 1.03
Objects Folder Database (Universal / Made by joietyfull64)
Current Version: 1.0
Download
Sound File Documentation (Original Songs / Made by Skawo)
Current Version: Revision 5
Link
NSMBW BRSAR Sound Documentation (Universal / Made by joietyfull64)
Current Version: Revision 7
Link
Known NSMBW File Formats (Universal / Made by Meorge)
Current Version: Revision 8
Link
Newer BGs [bga/bgb]: Textfiles including Preview Screenshots (Newer Levels / Made by MidiGuyDP)
Current Version: Revision 1
Download
Don't forget to backup your old files first!! 
Last edited by Ganjagrinda on Sat Feb 29, 2043 11:58 am, edited 31415926 times in total.
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
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LifeMushroom
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Posted on 07-01-13, 09:05 pm
blarg
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 Yoshi Normal user
Posts: 685/3569
Since: 04-21-12
Last post: 1 day
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So you need to replace one of Newer's levels? Just clarifying. _________________________
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Zementblock
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Posted on 07-01-13, 09:24 pm
blarg
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Normal user
Posts: 86/499
Since: 03-20-10
Last post: 8 days
Last view: 12 hours
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To use Newer's sprites? From what I understand no, you can use a regular level.
There’s no need to edit Newer’s files. Just remove them, and use a regular 01-01.arc, it’ll work fine. The LH is totally optional. Go make some original levels, damn your eyes.
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
Newer Related Tools ● Newer Files Decompressed (Updated to v1.1.1)● Credits Editor, Staffroll Editor ● Newer Mod ISO Builder, Newer Tools (Source) ● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools
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Chris
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blarg
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Normal user
Posts: 493/877
Since: 04-23-11
Last post: 274 days
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Well, I still use the pre-release Version of your spritedata.xml and I see that you did a great job . I'll talk with you about one or two changings I've done already resp. I'll do but before I have to finish the Newer versions for each German Version. I did a lot of testing today and so I didn't come far with the translation but therefore I got some new info.
BTW, I've added a small sound effect list and a special effect list for sprite 332. I collect some Information from Newer's levels and when Cody gives me the decompressed levels I can look through all levels. _________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
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Zementblock
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Posted on 07-01-13, 09:44 pm
blarg
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Normal user
Posts: 87/499
Since: 03-20-10
Last post: 8 days
Last view: 12 hours
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Thanks joietyfull. 
Btw, I already uploaded the decompressed Newer files here.
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
Newer Related Tools ● Newer Files Decompressed (Updated to v1.1.1)● Credits Editor, Staffroll Editor ● Newer Mod ISO Builder, Newer Tools (Source) ● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools
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Chris
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Posted on 07-02-13, 09:42 am
blarg
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Normal user
Posts: 496/877
Since: 04-23-11
Last post: 274 days
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Yeah, I've downloaded them already but the ISO patch doesn't work. I've used the european version with ID 0x01. It spits out an .iso image with the same ID as before: SMNP01 although the README.txt said, it would spit out an .iso Image with the game ID SMNP02. This .iso doesn't work with Dolphin.
BTW: I finished the translation with all new comments this morning at half past 2^^. Though, there are some few things still unclear. _________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
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Zementblock
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Posted on 07-02-13, 12:38 pm
blarg
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Normal user
Posts: 89/499
Since: 03-20-10
Last post: 8 days
Last view: 12 hours
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The decompressed files and the ISO patcher are unrelated, I just uploaded them to the same folder... 
Well, I used the riivolution version to play the game at home, but I also tested and used the image version to play at my friends house. For me the patcher does create the ISO with the ID "SMNP02":
wit\wit copy nsmb.d ../NewerSMBW_EURv1.iso -vv --disc-id=SMNP02 --ticket-id=K --tmd-id=K --name "Newer SMBW" I haven't tested it yet, but the release from Tempus (Newer Super Mario Bros. Wii [bca Fix]) is known to be working on Dolphin.
Well, works perfect on Dolphin-x64-3.5-1400 for me Maybe someone can shed some light on how to get it to work w/ Dolphin correctly.
BTW: I finished the translation with all new comments this morning at half past 2^^. Though, there are some few things still unclear. Oh, very nice. More work to do, yeah!! 
I think it's clear what most "enemy" sprites do, but everything event- or sound-related needs lots of testing. I think I can speak for both of us by saying that we'd be happy about every additional info concerning Newer sprites.
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
Newer Related Tools ● Newer Files Decompressed (Updated to v1.1.1)● Credits Editor, Staffroll Editor ● Newer Mod ISO Builder, Newer Tools (Source) ● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools
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Chris
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Posted on 07-02-13, 02:38 pm
blarg
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Normal user
Posts: 497/877
Since: 04-23-11
Last post: 274 days
Last view: 245 days
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Ich hab's jetzt nochmal probiert, was ich auch tue, es funktioniert mit dem ISO Patcher einfach nicht. Die Spiel-ID ist immer noch SMNP01.
Mögliche Fehleransätze:
- habe den Ordner mit dekomprimierten Dateien verwendet
- falsche Nummer eingegeben
Wie hast du das denn eigentlich gemacht?
PS: ich habe jetzt sogar versucht, die Batch so zu bearbeiten, damit es SMNP02 ausspuckt, aber es hat es nicht gemacht  _________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
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XooTler737
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Posted on 07-02-13, 04:45 pm
blarg
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 Hammer Brother Banned permanently: you do not call people names
Posts: 763/1079
Since: 01-13-12
Last post: 66 days
Last view: 66 days
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In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ? _________________________
Enjoy your life, enjoy people, enjoy everything !
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smithuser
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Posted on 07-02-13, 05:24 pm
blarg
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Normal user
Posts: 58/119
Since: 12-30-10
Last post: 43 days
Last view: 12 min.
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That's not the only thing that's missing.
There was some value on the water sprites in Ironworks Forge (which I recently beat) that might be related to how it damages Mario.
The Jumping Cheep-Cheep Generator had a value that involved Fishbones replacing them.
Koopa Troopas seem to be missing the snowcoat value for the extra types.
None of the size values seem to be changable except for the falling chestnut's.
A crapton more.
How would it be possible to change the music?
Will it be possible to change hard mode time limit?
Speaking of values we can't change, were there any interesting area/zone values we have yet to change?
Also, can somebody take a look at which effect and sound ID's?
And somebody make some external notes on which sprites can actually be used at all in the actor spawner and what happens, and some extra values for sprites you don't normally place (like the Raining Debris and Venus Fireballs and whatnot) _________________________
Meh... I'm here on RVLution, just lurking here I guess.
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Zementblock
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Posted on 07-02-13, 06:24 pm
blarg
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Normal user
Posts: 90/499
Since: 03-20-10
Last post: 8 days
Last view: 12 hours
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In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ? Ok I looked again and there is no such value in Tempus' spritedata.xml. If you research the proper nybble and value, I will be happy to add it to the database. Or maybe you can tell me, in which level they used Pipes with Monty Moles, then I can look for myself. Maybe they simply used an Actor Spawner and placed it behind Layer 0...
There was some value on the water sprites in Ironworks Forge (which I recently beat) that might be related to how it damages Mario.
The Jumping Cheep-Cheep Generator had a value that involved Fishbones replacing them.
Koopa Troopas seem to be missing the snowcoat value for the extra types.
None of the size values seem to be changable except for the falling chestnut's. Yeah, these things exist in Newer. Just not in the spritedata.xml that we got from Tempus. So we have to add these things. If you have the time, please look up the values in a Newer level, test them in a separate level and post results here. I will add everything that works.
And somebody make some external notes on which sprites can actually be used at all in the actor spawner and what happens, and some extra values for sprites you don't normally place (like the Raining Debris and Venus Fireballs and whatnot) *** recommended
--- limited use
xxx buggy
Let's wait for what joietyfull has found out about the Newer sprites. But any insight coming from a Newer Team member would be highly appreciated, too. 
Edit: Ok, it seems he found out a lot. I've already started the translation, but so far I haven't seen any newly discovered nybbles...
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
Newer Related Tools ● Newer Files Decompressed (Updated to v1.1.1)● Credits Editor, Staffroll Editor ● Newer Mod ISO Builder, Newer Tools (Source) ● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools
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smithuser
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Posted on 07-02-13, 08:02 pm
blarg
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Normal user
Posts: 59/119
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Well, I can't even run Newer as an ISO, I have Mac 10.6.6 (I use Wine to run Reggie and all the other necessary tools), I don't know if there's like a WiiScrubber for WBFS's (to edit the files inside) and it takes too long. I also have to compress and decompress the files. It's living hell. _________________________
Meh... I'm here on RVLution, just lurking here I guess.
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Chris
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blarg
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Normal user
Posts: 498/877
Since: 04-23-11
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In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ? That information wasn't given on the spritedata of Newer. Either they forgot it or this option doesn't exist. Actually you can spawn everything with the actor spawner [88 and 89]. I suppose, Newer used the Timed Actor Spawner for additional pipe enemies. I could take a look on the option, if you give me the name from the level where you saw this function.
That's not the only thing that's missing.
There was some value on the water sprites in Ironworks Forge (which I recently beat) that might be related to how it damages Mario.
The Jumping Cheep-Cheep Generator had a value that involved Fishbones replacing them.
Koopa Troopas seem to be missing the snowcoat value for the extra types.
None of the size values seem to be changable except for the falling chestnut's.
A crapton more.
How would it be possible to change the music?
Speaking of values we can't change, were there any interesting area/zone values we have yet to change?
Also, can somebody take a look at which effect and sound ID's?
And somebody make some external notes on which sprites can actually be used at all in the actor spawner and what happens, and some extra values for sprites you don't normally place (like the Raining Debris and Venus Fireballs and whatnot) Take a look on the levels to see how the functions work. All functions which appeared in Tempus spritedata for Newer are included in Zementblock's one.
- The damaging water effect is caused by invisible damaging tiles (as I assumed).
- Koopa's coat is value 4 for colour
Getting out the IDs for sound effects and special effects is hard. In my case, I have no running iso from Newer to test any ID. Testing on Wii would take too long but therefor I completed Newer on Wii.
The notes for the actor spawners already exist. There is even a list available where you can check which IDs can be used and which not. If you want to know where to place the blue square, you have to look at Newer's levels. All values available for the actor spawner can be used, I think. If you want to use other values or special actors not appearing in the list, you have to ask the Newer team, if they would implement them for you.
All the other issues like music hack support, sprite images and level options can't be solved by us, but rather by the Newer Team or JasonP27. _________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
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smithuser
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Posted on 07-02-13, 09:12 pm
blarg
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Posts: 60/119
Since: 12-30-10
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What I'm talking about is if it works crappily or not. _________________________
Meh... I'm here on RVLution, just lurking here I guess.
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XooTler737
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blarg
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 Hammer Brother Banned permanently: you do not call people names
Posts: 764/1079
Since: 01-13-12
Last post: 66 days
Last view: 66 days
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In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ? Ok I looked again and there is no such value in Tempus' spritedata.xml. If you research the proper nybble and value, I will be happy to add it to the database. Or maybe you can tell me, in which level they used Pipes with Monty Moles, then I can look for myself. Maybe they simply used an Actor Spawner and placed it behind Layer 0...
In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ? That information wasn't given on the spritedata of Newer. Either they forgot it or this option doesn't exist. Actually you can spawn everything with the actor spawner [88 and 89]. I suppose, Newer used the Timed Actor Spawner for additional pipe enemies. I could take a look on the option, if you give me the name from the level where you saw this function.
I suppose you are both right, but in case if they forgot that option, I will check out the level where this monty mole pipe generator is (I think this is 3-3 (Grimymole Mine)). _________________________
Enjoy your life, enjoy people, enjoy everything !
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Zementblock
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Posted on 07-03-13, 07:13 am
blarg
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Normal user
Posts: 91/499
Since: 03-20-10
Last post: 8 days
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I found the level! 
It's W3-3 A2. And yes, they did use a "Timed Actor Spawner".
(see attachments)
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
Newer Related Tools ● Newer Files Decompressed (Updated to v1.1.1)● Credits Editor, Staffroll Editor ● Newer Mod ISO Builder, Newer Tools (Source) ● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools
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XooTler737
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Posted on 07-03-13, 07:17 am
blarg
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 Hammer Brother Banned permanently: you do not call people names
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Okay okay sorry for those useless posts I made.
I am really sorry, I thought moles were generated by a pipe enemy generator. _________________________
Enjoy your life, enjoy people, enjoy everything !
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Zementblock
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Posted on 07-03-13, 09:55 am
blarg
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Normal user
Posts: 92/499
Since: 03-20-10
Last post: 8 days
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They were not useless, we learned something from them. 
Edit: I already updated Sprites 0-100 (Newer), including the Actor Spawners. Will upload a new version in a few days.
Tools Collection for NSMBW ● NSMBW Modding Tools, Stage Folder Untouched● Reggie!, Reggie! Mods, Reggie!Next ● Kamek, Koopatlas, Koopuzzle, Patches ● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing ● Brawlbox, qWIT, SZS Modifier, etc... Go to Tools Collection
Newer Related Tools ● Newer Files Decompressed (Updated to v1.1.1)● Credits Editor, Staffroll Editor ● Newer Mod ISO Builder, Newer Tools (Source) ● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools
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Chris
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Posted on 07-03-13, 10:47 am
blarg
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Normal user
Posts: 499/877
Since: 04-23-11
Last post: 274 days
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What I'm talking about is if it works crappily or not. Newer's spritedata used numbers or signs for each Option in the actor spawner list. The list items with "xxx" shouldn't be used at all because they will crash the Wii very likely. List items with "---" are those which need other actors as well in order to function properly or which work "crappily" that means "buggy". List items with 3 *** work well and can be used as you want. Items with numbers do the same function as the sprite. It will be spawned there where the sprite with the same number would appear when you put the sprite's origin (blue square) to the same place where the origin of the actor spawner is. _________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
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Shikieiki
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Posted on 07-03-13, 08:06 pm
blarg
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 Iggy Koopa Normal user
Posts: 215/2609
Since: 08-05-11
Last post: 2 days
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Do you plan adding Images to the Newer Sprites? _________________________
They never learn.
Yay, I'm an abusive name changer, lel. I hope the staff doesn't scold me for this. °~°
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