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Posted on 07-01-13, 05:37 pm (rev. 83 by Zementblock on 07-27-14, 05:54 pm)
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SPRITEDATA.XML ● SPRITECATEGORIES.XML ● LEVELNAMES.TXT
UPDATED 2014-07-19


Jump to Newer Sprite Table

Jump to Downloads


Hello everyone, I present to you the new English "spritedata.xml", translated from joietyfull64's much improved version.

It includes:
● All original Sprites
● New functions, Nybbles, additional info. Found through research. Various contributors: Reggie/Newer Team, joietyfull64, JasonP27, many others)
● New notes and comments
Yoshi-specific comments
● Newer-specific comments
● Added "Crash Warnings" in red for Sprites that can cause the game to crash
● Most <value> objects with an attribute "Value + X" converted to <list> objects
● Includes all Newer Sprites: %Sprite Name% [n].
● Newer Code Edits: Nybbles that were added to existing Sprites by the Newer team. %Sprite Name% [nc].
● Syntax corrections
● Formatting

Please report errors and post suggestions. Thank you!!



Newer Sprite Table (made by joietyfull64)

Sprite
Number
Sprite Name
(bold = Newer Sprite)
ASM Hack*Texture Hack**Model HackSize Hack
Sprite number
Sprite Name (bold = Newer Sprite)
ASM Hack*
Texture Hack**
Model Hack
Size Hack
10
Koopa Throw
11
Roll Your own Model Sprite
12
Star Collectable
13
Rideable Clown Car with Cannon
14
Koopa Flame
15
Sing Along
16
Bowser Bomb Dropper
17
Song Block
18
Bone Platform
19
Samurshai Boss
20
Goomba
21
Paragoomba
22
Pumpkin Goomba
24
Buzzy Beetle
25
Spiny
26
Upside-down Spiny
?
30
Grey Tiled Moving Block
32
Star Coin
40
Event Controller – ? Switch (Orange)
41
Event Controller –P Switch (Blue)
42
Event Controller – ! Switch (Red)
43
Event Controller – Brick Block ? Switch (Orange)
44
Event Controller – Brick Block P Switch (Blue)
45
Event Controller – Brick Block ! Switch (Red)
46
Podoboo
47
Thwomp
48
Big Thwomp
49
Fake Star Coin
52
4 self rotating platforms
54
Lakitu
?
57
Koopa Troopa
58
Koopa Paratroopa
60
Spike Top

61
Big Boo

63
Spike Ball
?
65
Pipe - Piranha Plant – Facing Up
66
Pipe - Piranha Plant – Facing Down
67
Pipe - Piranha Plant – Facing Right
68
Pipe - Piranha Plant – Facing Left
69
Pipe – Venus Fire Trap – Facing Up
70
Pipe – Venus Fire Trap – Facing Down
71
Pipe – Venus Fire Trap – Facing Right
72
Pipe – Venus Fire Trap – Facing Left
73
Grounded Piranha Plant
74
Giant Grounded Piranha Plant
75
Ground Venus Fire Trap
76
Giant Grounded Venus Fire Trap
78
Cloud Trampoline
79
Event Looper
80
Fire Brother
81
Grey Tiled Moving Block with Spikes (Left)
82
Grey Tiled Moving Block with Spikes (Right)
83
Grey Tiled Moving Block with Spikes (Left + Right)
84
Grey Tiled Moving Block with Spikes (Up)
85
Grey Tiled Moving Block with Spikes (Down)
86
Grey Tiled Moving Block with Spikes (Up+ Down)
88
Actor Spawner
89
Timed Actor Spawner
94
Boomerang Brother
95
Hammer Brother
98
Giant Spike Ball
99
Pipe Enemy Generator
100
Swooper
101
Bob-omb
102
Broozer
104
Amp
?
105
Pokey
?
107
Message Box Manager
108
Line Controlled Amp
109
Rotating Spike Ball on Chain
111
Blooper
112
Blooper Nanny
113
Goal Flagpole
115
Cheep-Cheep
116
Coin Cheep
118
Dry Bones
119
Giant Dry Bones
120
Big Sledge Brother
125
Chain Link Fence Koopa – Horizontal
?
126
Chain Link Fence Koopa – Vertical
?
130
Wiggler
?
131
Boo
135
Crow
137
Spiked 3D Stake - Down
140
Spiked 3D Stake - Up
141
Spiked 3D Stake - Right
142
Spiked 3D Stake - Left
143
3D Models (no function)
144
Red Coin
145
Floating Barrel
146
Chain Chomp
147
Coin
148
Portable Spring
150
Unused Jumping Cheep-Cheep
151
Porcupuffer
152
Message Block
153
Event Controller – ? Switch (Orange) – Unused
155
Line Controlled Star Coin
156
Red Coin Ring
157
Big Pumpkin
167
Shy Guy Giants
168
Thundercloud
169
Magic Platform
170
Prickley Goomba
?
175
Flying Question Block
?
177
Fire Chomp
?
180
Cheep-Chomp
?
181
Jumping Cheep-Cheep Spawner
182
Event Triggered Door
183
Meteor
188
Midway Point Flag
191
Tile God Event
193
Urchin
194
Mega Urchin
195
Huckit Crab
196
Fishbone
?
197
Clampy
?
198
Giant Goomba
199
Mega Goomba
?
201
Icicle
204
Rolling Spike Ball/ Barrel Generator
207
Question Block
208
Question Block – Unused
209
Brick Block
210
Topman
212
Rolling Hill
213
Captain Bowser
218
Invisible Block
?
219
Stretching Line block
221
Invisible Block
222
Conveyor Belt Spike
223
Checkered Spring block
224
Jumbo Ray
?
225
Floating Coin
228
Stretching Mushroom Platform
230
Bramball
?
231
Wiggling Mushroom Platform
232
Mecha-Koopa
233
Bulber
?
235
Jumbo Ray Spawn Area
237
Blue Coin
238
Foo
?
239
Event Block
240
Giant Wiggler
?
244
Line God
245
Newer Cutscene: Ending
246
Special Event
250
Electric Line
251
Super Topman
253
Rotation Controlled Coin
255
Rotation Controlled Question Block
?
256
Rotation Controlled Brick Block
?
259
D-Pad Door
262
Poltergeist Item
?
263
River Piranha Plant
?
264
Stalking Piranha Plant
269
Para-bomb
?
270
Para-bomb Spawn Area
271
Scaredy Rat
273
Level Exit Controller
276
Ghost House Door
277
Tower Boss Door
278
Castle Boss Door
279
Balboa Wrench
280
Giant Ice Cube
282
Mr Sun
283
Fuzzy Bear
286
Airship Wooden Gear
288
Rolling Barrel
290
Ramboo
291
Parabeetle
292
Heavy Parabeetle
296
Giant Buzzy Beetle
297
Line Controlled Dragon Coaster
299
Cannon – Multi-use
302
Throwing Wrench
303
Monty Mole
308
Platform Hammer Brother
319
Flipblock
320
Falling Chestnut
321
3D Models (no function)
322
Mega Thwomp
324
Podouble
326
King Bill
332
Effect/Sound Spawner
334
Big Cheep-Cheep
341
Giant Turtle Shell Cave
342
Muncher
343
Fuzzy
?
350
Fire Laser
351
Shy Guy
352
Rocky Wrench
?
?
357
Yoshi Fruit/Cookie
362
Rotation Controlled Colored Box
369
Cooligan
?
374
Effect – Falling Objects and Wind
387
Bush
389
Bolt Controlled Star Coin
390
Bolt Controlled Coin
391
Lighting – Glow Block
395
Spiny Cheep-Cheep
398
Gigantic Spike Pillar (Down)
?
400
Gigantic Spike Pillar (Up)
?
401
Gigantic Spike Pillar (Right)
?
402
Line Controlled Question Block
?
403
Line Controlled Brick Block
?
404
Gigantic Spike Pillar (Left)
?
410
Giga Goomba
414
Spike / Gabon
?
425
Jellybeam
?
433
Floating Question Block
?
441
Mushroom Platform
446
Light Cloud Area
452
Bowser Boss Door
453
Seaweed Plant
478
Event Controller – Bowser Switch (Small !)
479
Event Controller – Bowser Switch (Large !)
480
Morton Spike Pillar
?


* collision and z-order hacks as well as changes in sprite settings are ignored, can include texture hacks
**only for original 3D models


Downloads

Blue = for all versions | Purple = for New Super Mario Bros Wii | Green = for Newer Super Mario Bros Wii | Red = deprecated


Reggie Level Editor Next (Universal / Required for some new features to work / Made by RoadRunnerWMC)
Current Version: Beta / Pre
Download: Public Beta | Prerelease (Milestone 2)

spritedata.xml (Newer Levels)
Current Version: 1.251
Version Date: 2014-07-19
Size: 2.49MB
Download: Mediafire | Google Drive

spritedata.xml (Original Levels / Made by Grop)
Current Version: 1.300
Version Date: 2014-07-19
Download: Google Drive

spritedata.xml (Newer Levels & PICS / deprecated)
Current Version: 1.077
Version Date: 2013-11-10
Size: 2.6MB
Download

spritecategories.xml (Universal)
Current Version: 1.015
Version Date: 2014-02-05
Size: 47.6KB
Download

levelnames.txt (Original Levels / Enhanced Version)
Current Version: 1.001
Download

levelnames.txt (Newer Levels / Accumulated by joietyfull64)
Current Version: 1.001
Download

levelnames.txt (Combined Levels / deprecated)
Current Version: 1.001
Download

Tileset List (Newer Levels / Made by MalStar1000)
Current Version: 1.000
Download

Newer Sprite Table (Newer Levels / Made by joietyfull64)
Current Version: 1.03
Download .rtf | .html

Objects Folder Database (Universal / Made by joietyfull64)
Current Version: 1.0
Download

Sound File Documentation (Original Songs / Made by Skawo)
Current Version: Revision 5
Link

NSMBW BRSAR Sound Documentation (Universal / Made by joietyfull64)
Current Version: Revision 7
Link

Known NSMBW File Formats (Universal / Made by Meorge)
Current Version: Revision 8
Link

Newer BGs [bga/bgb]: Textfiles including Preview Screenshots (Newer Levels / Made by MidiGuyDP)
Current Version: Revision 1
Download

Don't forget to backup your old files first!!

Last edited by Ganjagrinda on Sat Feb 29, 2043 11:58 am, edited 31415926 times in total.
as.png — 20.45 KiB, viewed 6176 times

levelborder.png — 16.05 KiB, viewed 6163 times

marioclone.png — 25.41 KiB, viewed 6164 times

newercode.png — 35.66 KiB, viewed 6157 times

newersprites.png — 28.17 KiB, viewed 6169 times

peg.png — 9.42 KiB, viewed 6151 times

pukucoin.png — 16.54 KiB, viewed 6149 times

rotationcontroller.png — 15.58 KiB, viewed 6208 times

ryoms.png — 16.60 KiB, viewed 6150 times

specialevent.png — 19.05 KiB, viewed 6156 times

stb.png — 17.32 KiB, viewed 6158 times

tg.png — 26.14 KiB, viewed 6157 times


Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
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● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.1)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Resources and Dolphin
● Up-to-date spritedata.xml, spritecategories.xml, levelnames.txt, etc...
● (Newer) Sprite List, Objects List, Actor Spawner, Sfx List, Gfx List, etc...
● Dolphin (Official Site)
● NewerDolphin (Updated to v4.0.2)
● Dolphin AudioVideoSync Mod (Updated to v4.0.2)
● Dolphin Netplay



Youtube
Channel (Zementblock)


The Pit of 100 Trials (1-20)
Mt. Vesuvio Dragon Coaster Frenzy
The New SPECIAL Road
GO GO Mario!
New Video: «Captain Bowser's Revenge»
Posted on 07-01-13, 09:05 pm

Yoshi
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So you need to replace one of Newer's levels? Just clarifying.
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Posted on 07-01-13, 09:24 pm
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To use Newer's sprites? From what I understand no, you can use a regular level.
Posted by Tempṳs
There’s no need to edit Newer’s files. Just remove them, and use a regular 01-01.arc, it’ll work fine. The LH is totally optional. Go make some original levels, damn your eyes.


Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
● Reggie!, Reggie! Mods, Reggie!Next
● Kamek, Koopatlas, Koopuzzle, Patches
● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.1)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Resources and Dolphin
● Up-to-date spritedata.xml, spritecategories.xml, levelnames.txt, etc...
● (Newer) Sprite List, Objects List, Actor Spawner, Sfx List, Gfx List, etc...
● Dolphin (Official Site)
● NewerDolphin (Updated to v4.0.2)
● Dolphin AudioVideoSync Mod (Updated to v4.0.2)
● Dolphin Netplay



Youtube
Channel (Zementblock)


The Pit of 100 Trials (1-20)
Mt. Vesuvio Dragon Coaster Frenzy
The New SPECIAL Road
GO GO Mario!
New Video: «Captain Bowser's Revenge»
Posted on 07-01-13, 09:30 pm (rev. 1 by Chris on 07-01-13, 09:30 pm)
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Well, I still use the pre-release Version of your spritedata.xml and I see that you did a great job . I'll talk with you about one or two changings I've done already resp. I'll do but before I have to finish the Newer versions for each German Version. I did a lot of testing today and so I didn't come far with the translation but therefore I got some new info.

BTW, I've added a small sound effect list and a special effect list for sprite 332. I collect some Information from Newer's levels and when Cody gives me the decompressed levels I can look through all levels.
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If you live for success, you never will find an end.
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Though, if you live for others, life will be precious and can also be positive.
Posted on 07-01-13, 09:44 pm
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Thanks joietyfull.

Btw, I already uploaded the decompressed Newer files here.

Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
● Reggie!, Reggie! Mods, Reggie!Next
● Kamek, Koopatlas, Koopuzzle, Patches
● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.1)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Resources and Dolphin
● Up-to-date spritedata.xml, spritecategories.xml, levelnames.txt, etc...
● (Newer) Sprite List, Objects List, Actor Spawner, Sfx List, Gfx List, etc...
● Dolphin (Official Site)
● NewerDolphin (Updated to v4.0.2)
● Dolphin AudioVideoSync Mod (Updated to v4.0.2)
● Dolphin Netplay



Youtube
Channel (Zementblock)


The Pit of 100 Trials (1-20)
Mt. Vesuvio Dragon Coaster Frenzy
The New SPECIAL Road
GO GO Mario!
New Video: «Captain Bowser's Revenge»
Posted on 07-02-13, 09:42 am
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Since: 04-23-11

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Yeah, I've downloaded them already but the ISO patch doesn't work. I've used the european version with ID 0x01. It spits out an .iso image with the same ID as before: SMNP01 although the README.txt said, it would spit out an .iso Image with the game ID SMNP02. This .iso doesn't work with Dolphin.

BTW: I finished the translation with all new comments this morning at half past 2^^. Though, there are some few things still unclear.
_________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
Posted on 07-02-13, 12:38 pm
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The decompressed files and the ISO patcher are unrelated, I just uploaded them to the same folder...
Well, I used the riivolution version to play the game at home, but I also tested and used the image version to play at my friends house. For me the patcher does create the ISO with the ID "SMNP02":
wit\wit copy nsmb.d ../NewerSMBW_EURv1.iso -vv --disc-id=SMNP02 --ticket-id=K --tmd-id=K --name "Newer SMBW"
I haven't tested it yet, but the release from Tempus (Newer Super Mario Bros. Wii [bca Fix]) is known to be working on Dolphin.
Posted by Unknown
Well, works perfect on Dolphin-x64-3.5-1400 for me
Maybe someone can shed some light on how to get it to work w/ Dolphin correctly.

Posted by joietyfull64
BTW: I finished the translation with all new comments this morning at half past 2^^. Though, there are some few things still unclear.
Oh, very nice. More work to do, yeah!!
I think it's clear what most "enemy" sprites do, but everything event- or sound-related needs lots of testing. I think I can speak for both of us by saying that we'd be happy about every additional info concerning Newer sprites.

Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
● Reggie!, Reggie! Mods, Reggie!Next
● Kamek, Koopatlas, Koopuzzle, Patches
● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.1)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Resources and Dolphin
● Up-to-date spritedata.xml, spritecategories.xml, levelnames.txt, etc...
● (Newer) Sprite List, Objects List, Actor Spawner, Sfx List, Gfx List, etc...
● Dolphin (Official Site)
● NewerDolphin (Updated to v4.0.2)
● Dolphin AudioVideoSync Mod (Updated to v4.0.2)
● Dolphin Netplay



Youtube
Channel (Zementblock)


The Pit of 100 Trials (1-20)
Mt. Vesuvio Dragon Coaster Frenzy
The New SPECIAL Road
GO GO Mario!
New Video: «Captain Bowser's Revenge»
Posted on 07-02-13, 02:38 pm
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Posts: 497/877
Since: 04-23-11

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Ich hab's jetzt nochmal probiert, was ich auch tue, es funktioniert mit dem ISO Patcher einfach nicht. Die Spiel-ID ist immer noch SMNP01.

Mögliche Fehleransätze:
- habe den Ordner mit dekomprimierten Dateien verwendet
- falsche Nummer eingegeben

Wie hast du das denn eigentlich gemacht?
PS: ich habe jetzt sogar versucht, die Batch so zu bearbeiten, damit es SMNP02 ausspuckt, aber es hat es nicht gemacht
_________________________
If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
Posted on 07-02-13, 04:45 pm

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In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ?
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Posted on 07-02-13, 05:24 pm
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That's not the only thing that's missing.

There was some value on the water sprites in Ironworks Forge (which I recently beat) that might be related to how it damages Mario.

The Jumping Cheep-Cheep Generator had a value that involved Fishbones replacing them.

Koopa Troopas seem to be missing the snowcoat value for the extra types.

None of the size values seem to be changable except for the falling chestnut's.

A crapton more.

How would it be possible to change the music?

Will it be possible to change hard mode time limit?

Speaking of values we can't change, were there any interesting area/zone values we have yet to change?

Also, can somebody take a look at which effect and sound ID's?

And somebody make some external notes on which sprites can actually be used at all in the actor spawner and what happens, and some extra values for sprites you don't normally place (like the Raining Debris and Venus Fireballs and whatnot)
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Posted on 07-02-13, 06:24 pm
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Posted by max31
In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ?
Ok I looked again and there is no such value in Tempus' spritedata.xml. If you research the proper nybble and value, I will be happy to add it to the database. Or maybe you can tell me, in which level they used Pipes with Monty Moles, then I can look for myself. Maybe they simply used an Actor Spawner and placed it behind Layer 0...

Posted by smithuser
There was some value on the water sprites in Ironworks Forge (which I recently beat) that might be related to how it damages Mario.
The Jumping Cheep-Cheep Generator had a value that involved Fishbones replacing them.
Koopa Troopas seem to be missing the snowcoat value for the extra types.
None of the size values seem to be changable except for the falling chestnut's.
Yeah, these things exist in Newer. Just not in the spritedata.xml that we got from Tempus. So we have to add these things. If you have the time, please look up the values in a Newer level, test them in a separate level and post results here. I will add everything that works.
Posted by smithuser
And somebody make some external notes on which sprites can actually be used at all in the actor spawner and what happens, and some extra values for sprites you don't normally place (like the Raining Debris and Venus Fireballs and whatnot)
*** recommended
--- limited use
xxx buggy
Let's wait for what joietyfull has found out about the Newer sprites. But any insight coming from a Newer Team member would be highly appreciated, too.

Edit: Ok, it seems he found out a lot. I've already started the translation, but so far I haven't seen any newly discovered nybbles...

Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
● Reggie!, Reggie! Mods, Reggie!Next
● Kamek, Koopatlas, Koopuzzle, Patches
● BREFF, BRFTN, BRRES, BRSAR, BRSTM Editing
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.1)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Resources and Dolphin
● Up-to-date spritedata.xml, spritecategories.xml, levelnames.txt, etc...
● (Newer) Sprite List, Objects List, Actor Spawner, Sfx List, Gfx List, etc...
● Dolphin (Official Site)
● NewerDolphin (Updated to v4.0.2)
● Dolphin AudioVideoSync Mod (Updated to v4.0.2)
● Dolphin Netplay



Youtube
Channel (Zementblock)


The Pit of 100 Trials (1-20)
Mt. Vesuvio Dragon Coaster Frenzy
The New SPECIAL Road
GO GO Mario!
New Video: «Captain Bowser's Revenge»
Posted on 07-02-13, 08:02 pm
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Since: 12-30-10

Last post: 43 days
Last view: 12 min.
Well, I can't even run Newer as an ISO, I have Mac 10.6.6 (I use Wine to run Reggie and all the other necessary tools), I don't know if there's like a WiiScrubber for WBFS's (to edit the files inside) and it takes too long. I also have to compress and decompress the files. It's living hell.
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Posted on 07-02-13, 08:48 pm (rev. 1 by Chris on 07-02-13, 08:48 pm)
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Posted by max31
In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ?
That information wasn't given on the spritedata of Newer. Either they forgot it or this option doesn't exist. Actually you can spawn everything with the actor spawner [88 and 89]. I suppose, Newer used the Timed Actor Spawner for additional pipe enemies. I could take a look on the option, if you give me the name from the level where you saw this function.


That's not the only thing that's missing.

There was some value on the water sprites in Ironworks Forge (which I recently beat) that might be related to how it damages Mario.

The Jumping Cheep-Cheep Generator had a value that involved Fishbones replacing them.

Koopa Troopas seem to be missing the snowcoat value for the extra types.

None of the size values seem to be changable except for the falling chestnut's.

A crapton more.

How would it be possible to change the music?

Speaking of values we can't change, were there any interesting area/zone values we have yet to change?

Also, can somebody take a look at which effect and sound ID's?

And somebody make some external notes on which sprites can actually be used at all in the actor spawner and what happens, and some extra values for sprites you don't normally place (like the Raining Debris and Venus Fireballs and whatnot)
Take a look on the levels to see how the functions work. All functions which appeared in Tempus spritedata for Newer are included in Zementblock's one.

- The damaging water effect is caused by invisible damaging tiles (as I assumed).
- Koopa's coat is value 4 for colour

Getting out the IDs for sound effects and special effects is hard. In my case, I have no running iso from Newer to test any ID. Testing on Wii would take too long but therefor I completed Newer on Wii.
The notes for the actor spawners already exist. There is even a list available where you can check which IDs can be used and which not. If you want to know where to place the blue square, you have to look at Newer's levels. All values available for the actor spawner can be used, I think. If you want to use other values or special actors not appearing in the list, you have to ask the Newer team, if they would implement them for you.
All the other issues like music hack support, sprite images and level options can't be solved by us, but rather by the Newer Team or JasonP27.
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Posted on 07-02-13, 09:12 pm
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What I'm talking about is if it works crappily or not.
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Posted on 07-03-13, 06:36 am (rev. 1 by XooTler737 on 07-03-13, 06:36 am)

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Posted by Ganjagrinda
Posted by max31
In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ?
Ok I looked again and there is no such value in Tempus' spritedata.xml. If you research the proper nybble and value, I will be happy to add it to the database. Or maybe you can tell me, in which level they used Pipes with Monty Moles, then I can look for myself. Maybe they simply used an Actor Spawner and placed it behind Layer 0...

Posted by joietyfull64
Posted by max31
In Newer, Pipe Enemy Generators can also generate Monty Moles, but this option isn't displayed in your spritedata.xml. Will you add it ?
That information wasn't given on the spritedata of Newer. Either they forgot it or this option doesn't exist. Actually you can spawn everything with the actor spawner [88 and 89]. I suppose, Newer used the Timed Actor Spawner for additional pipe enemies. I could take a look on the option, if you give me the name from the level where you saw this function.

I suppose you are both right, but in case if they forgot that option, I will check out the level where this monty mole pipe generator is (I think this is 3-3 (Grimymole Mine)).
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Posted on 07-03-13, 07:13 am
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I found the level!
It's W3-3 A2. And yes, they did use a "Timed Actor Spawner".
(see attachments)
tas.png — 16.61 KiB, viewed 6045 times


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Posted on 07-03-13, 07:17 am

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Okay okay sorry for those useless posts I made.
I am really sorry, I thought moles were generated by a pipe enemy generator.
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Posted on 07-03-13, 09:55 am
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They were not useless, we learned something from them.

Edit: I already updated Sprites 0-100 (Newer), including the Actor Spawners. Will upload a new version in a few days.

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Resources and Dolphin
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● (Newer) Sprite List, Objects List, Actor Spawner, Sfx List, Gfx List, etc...
● Dolphin (Official Site)
● NewerDolphin (Updated to v4.0.2)
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Youtube
Channel (Zementblock)


The Pit of 100 Trials (1-20)
Mt. Vesuvio Dragon Coaster Frenzy
The New SPECIAL Road
GO GO Mario!
New Video: «Captain Bowser's Revenge»
Posted on 07-03-13, 10:47 am
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Posted by smithuser
What I'm talking about is if it works crappily or not.
Newer's spritedata used numbers or signs for each Option in the actor spawner list. The list items with "xxx" shouldn't be used at all because they will crash the Wii very likely. List items with "---" are those which need other actors as well in order to function properly or which work "crappily" that means "buggy". List items with 3 *** work well and can be used as you want. Items with numbers do the same function as the sprite. It will be spawned there where the sprite with the same number would appear when you put the sprite's origin (blue square) to the same place where the origin of the actor spawner is.
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If you live for money, you never will be really happy.
If you live for success, you never will find an end.
If you live for your hobby, your life will be colorless.
If you live for your own/amusement, you won't find a sense in your life or you'll get problems.
Though, if you live for others, life will be precious and can also be positive.
Posted on 07-03-13, 08:06 pm

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Do you plan adding Images to the Newer Sprites?
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