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NSMBW Help/Questions: Ask here! Help threads will be closed.

NSMBW Help/Questions: Ask here! Help threads will be closed.

Postby Treeki on Sat Jun 26, 2010 8:26 pm

Since the forum is starting to get extremely crowded with threads asking for help -- if you have a problem or a question, then please post it here and someone will try to answer you.

Separate threads asking for help will be locked. Thanks!
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby MarioLuigi2 on Mon Jun 28, 2010 8:41 pm

ok well here is some levels that have been freezing on me lately for some weird reason
EDIT: levels have been updated added location to lava, and got rid of empty space, Still freezes tho...
If anyone can help me that would be awesome!
Attachments

09-01.arc
(3.66 KiB) Downloaded 214 times

04-04.arc
(4.59 KiB) Downloaded 145 times

01-24.arc
(7.47 KiB) Downloaded 146 times
Last edited by MarioLuigi2 on Mon Jul 05, 2010 1:44 am, edited 3 times in total.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Knuckles07 on Tue Jun 29, 2010 6:28 am

^ I'm not sure about the rest, but I know Roy's Castle is hardcoded so customizing that level is tricky.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby MarioLuigi2 on Tue Jun 29, 2010 7:22 pm

Well i know that i have had trouble with lava in these courses in the past and i fixed them, then i left the levels alone for like 3 months then i tried playing them and they freeze up on me? i tried removing the lava altogether but no luck :x
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Treeki on Tue Jun 29, 2010 7:40 pm

Try making your zones smaller; the game has issues with zones which are too large. (You also seem to have a lot of empty/unused space in them...)
Treeki:
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Ashamed File Depot developer
Newer Super Mario Bros. Wii team member: hacks, reverse-engineering, custom code, tools, hype, plus a bit of everything else
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby MnSG on Tue Jun 29, 2010 8:30 pm

I finished up another custom level, but my game crashes before the level even begins. It replaces World 8-Airship.

Edit: I did up another level, which works, but sadly the Bowser Jr. 3rd Battle controller isn't working.
Attachments

08-38.arc
Works, but the boss fight isn't working correctly.
(12.44 KiB) Downloaded 129 times

08-38.arc
Game crashes before this level loads.
(18.88 KiB) Downloaded 104 times
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Zorcus on Wed Jun 30, 2010 10:48 pm

:shock: :?: i cant get the stage folders
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby MarioLuigi2 on Thu Jul 01, 2010 1:09 am

Well i got rid of the empty spaces in the courses but no luck :o
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Random on Fri Jul 02, 2010 6:56 am

I have two stages that dont even load. 3-3 and 9-1.
could you check them out for me and possibly give a fix

03-03.arc
(12.19 KiB) Downloaded 137 times

09-01.arc
(12.19 KiB) Downloaded 111 times

Please help!!!!! :cry:
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Raycrash on Fri Jul 02, 2010 12:29 pm

Treeki can you list all levels which have something hardcoded in and waht it is ?
Would be nice ^^
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Knuckles07 on Fri Jul 02, 2010 11:53 pm

Random, I'm not sure but I think the zone of your 3-3 is too massive. Drag the top of it down some to make it shorter.

As for 9-1 I noticed that the pipe at the end of the level is the wrong type of entrance. It should be 'pipe facing up'. Also, pipe entrances should be located at the left of the pipes, not the center.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby ViperX420 on Sat Jul 03, 2010 2:03 am

hey guiys this is viperx leader of the Super Mario Wii SE Team i need someones help creating the arc files for my game ill provide the png's already edited all i need is someone to port over the images to the arc and they are ready any help is appreciated i would do it myself but my computer is not working like it should and is setting me backs now so anyone with knowledge on the subject go to my forum at
- removed -
Last edited by Aaron on Sat Jul 03, 2010 6:40 pm, edited 1 time in total.
Reason: Link to member-only post on a piracy site.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Knuckles07 on Sat Jul 03, 2010 2:34 am

Is it possible to change how far the Koopalings spin inside of their shells before turning around? Just wondering because I'm working on a castle level that contains each Koopaling in a rather small area (each) and they get kinda screwy in their shells when I attack them.
I'm using the non-boss controller version of them (the tower version) btw.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby NAH13 on Sat Jul 03, 2010 6:36 am

Im tryin to make a 99 lives level for multiplayer but it wont load and freezes my wii
just like that custom level Yoshi Forest
please find the problem ind if you decide to fixit on your own and got it to work test it out
thanks credit will be given.
(this is in another topic)
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Omega on Sat Jul 03, 2010 7:11 pm

Knuckles07 wrote:Is it possible to change how far the Koopalings spin inside of their shells before turning around?
...

I don't believe there is a way of accomplishing this short of using ASM hacks.

NAH13 wrote:Im tryin to make a 99 lives level for multiplayer but it wont load and freezes my wii
...


Attach your level so we can take a look at it.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Shroomy on Sat Jul 03, 2010 9:53 pm

I have been getting very acquainted with the Reggie! interface, but there are a few things I don't understand that I would like help with concerning Event Controllers:

First; I understand that some events, lava, and water, use something called a "location", it is used in the training level, and looks like a blue outline filled in with a lighter shade of blue. How do I make a "Location" ?

Second; the "Tile God Event" is rather confusing to me... How does "Tile God Event" work? I understand it can make or destroy tiles? A brief explanation please?
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby NAH13 on Sun Jul 04, 2010 12:26 am

Omega wrote:
Knuckles07 wrote:Is it possible to change how far the Koopalings spin inside of their shells before turning around?
...

I don't believe there is a way of accomplishing this short of using ASM hacks.

NAH13 wrote:Im tryin to make a 99 lives level for multiplayer but it wont load and freezes my wii
...


Attach your level so we can take a look at it.


thats okay fixed it, too many sprites XD


you could test it out though
Attachments

who wants 99 lives.arc
(11.72 KiB) Downloaded 96 times
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby pikazapper on Sun Jul 04, 2010 12:44 am

Shroomy wrote:I have been getting very acquainted with the Reggie! interface, but there are a few things I don't understand that I would like help with concerning Event Controllers:

First; I understand that some events, lava, and water, use something called a "location", it is used in the training level, and looks like a blue outline filled in with a lighter shade of blue. How do I make a "Location" ?

Second; the "Tile God Event" is rather confusing to me... How does "Tile God Event" work? I understand it can make or destroy tiles? A brief explanation please?

The location is done by selecting the 'Paint New Sprite Area/Location' option, which is the very first option under the Sprites tab. You simply choose this, create a location, then match the Location ID on the Event, Water, Lava, etc. that you are using.

This is how I understand the Tile God Event:
1. Set a Triggering Event ID (optional)
2. Choose whether or not it expires.
3. Set the Pattern.
4. Choose the Block Type.
5. Choose an effect.
6. Set the Width. (Must be at least 1)
7. Set the Height. (Again, at least 1)
Like I said, this is how I understand it. One common use I've seen is this in conjunction with the "Event Controller 'If' (Uses Location)," so that a path will be blocked until enemies are defeated.
Hope this helps!
Credit to Pikachu420 at Psypoke for the avatar!
http://www.mario-mods.com
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby igorseabra4 on Sun Jul 04, 2010 12:53 am

Shroomy wrote:I have been getting very acquainted with the Reggie! interface, but there are a few things I don't understand that I would like help with concerning Event Controllers:

First; I understand that some events, lava, and water, use something called a "location", it is used in the training level, and looks like a blue outline filled in with a lighter shade of blue. How do I make a "Location" ?

Second; the "Tile God Event" is rather confusing to me... How does "Tile God Event" work? I understand it can make or destroy tiles? A brief explanation please?


To make a location: Click the "Paint New Sprite Area/Location" button, it's in the Sprites tab in the Palette. Draw a rectangle with the right mouse button.

Tile God Event:

Triggering Event ID: When this even is triggered, the Sprite will activate.

Effect: What will it do once the event is triggered, create tiles (specified in Block Type) or destroy tiles (all of then).

Width and Height: The are the sprite will operate. If any is set to 0 then it will do nothing, if both are set to 1 then it will operate just at the square it's at, etc.

Block Type: What kind of block will appear. Ignored if set to "Destroy Tiles"

Never Expires: When checked, the tiles created won't despawn even if the event is deactivated. Ignored if set to "Destroy tiles"

Pattern: Used for "Create Tiles". Ignored if set to "Destroy Tiles"

One more thing about "Never Expires": You can't respawn tiles you destroyed. The way would to use another Tile God, but, for example, if you put a switch that will destroy a block and another one that will create it, either set the swith to single use or put 255 Tile Gods along with 255 switches :shock: or at least as many as the player's patience can handle.
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Re: NSMBW Help/Questions: Ask here! Help threads will be clo

Postby Shroomy on Sun Jul 04, 2010 3:07 am

Thanks guys, that helped a lot :D :D :D Now I can finally finish my levels without being haunted about that stuff lol. :P
Once again thanks :D
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