
<sprite id="11" name="Treetop Leaves (like around the tower in 1-Tower)"/>
<sprite id="169" name="Magic Platform" notes="Can make tiles move.">
<value nybble="3-4" title="Triggering Event ID"/>
<value nybble="8" title="Distance" comment="Value + 1 Blocks"/>
<list nybble="9" title="Moving Direction">
<entry value="1">Left</entry>
<entry value="2">Up</entry>
<entry value="3">Down</entry>
<entry value="4">Right</entry>
</list>
<value nybble="10" title="Speed"/>
<value nybble="11-12" title="Location ID" comment="Tiles in this location will be moved"/>
</sprite>
<sprite id="191" name="Tile God Event">
<value nybble="3-4" title="Triggering Event ID" comment="When this event ID is activated, the tiles affected by the sprite's area will be created/destroyed (depending on the mode)."/>
<checkbox nybble="5" title="Never Expires" comment="If this option is checked, the effect of the sprite (creation/destruction) will remain even after the event is deactivated."/>
<list nybble="6-7" title="Newer Tile" comment="Only works when Block Type is set to Use Newer Tile">
<entry value="0">Nothing</entry>
<entry value="29">Invisible Slope</entry>
<entry value="30">Coins</entry>
<entry value="31">Coin Outlines</entry>
</list>
<list nybble="8" title="Pattern">
<entry value="0">Fills Area with Tiles</entry>
<entry value="1">Checkerboard</entry>
<entry value="2">Inverted Checkerboard</entry>
</list>
<list nybble="9" title="Block Type">
<entry value="0">Red Block</entry>
<entry value="1">Brick Block</entry>
<entry value="3">Stone Block</entry>
<entry value="4">Wooden Block</entry>
<entry value="6">Pa0 Tile 0x45</entry>
<entry value="8">Use Newer Tile</entry>
<entry value="12">Pa3 Tile 0x67</entry>
<entry value="14">Ground Corner</entry>
</list>
<list nybble="10" title="Effect">
<entry value="0">Destroys Tiles</entry>
<entry value="1">Spawns Tiles</entry>
</list>
<value nybble="11" title="Width"/>
<value nybble="12" title="Height"/>
</sprite>
<sprite id="283" name="Boss - Fuzzy" notes="Don't know how this one works"/>
<sprite id="319" name="Flipblock"/>
<sprite id="350" name="Fireball Generator" notes="The sprite that makes the Bowser statues in the final level spit fireballs at Mario">
<value nybble="7-8" title="Triggering Event ID"/>
<value nybble="12" title="Angle"/>
</sprite>
<sprite id="351" name="Shy Guy">
<sprite id="410" name="Very Giant Goomba" notes="The giant goomba on Mini-Mega Island which makes you stun when it hits the ground"/><sprite id="11" name="Treetop Leaves (Newer Sprite)" notes="Like around W1-Tower.<br><br><font color="red">Attention: Newer code involved. Only works if an empty Newer Level is used as a base/template.</font>"/> <entry value="1">Left</entry>
<entry value="2">Up</entry>
<entry value="3">Down</entry>
<entry value="4">Right</entry> <entry value="0">Left</entry>
<entry value="1">Up</entry>
<entry value="2">Down</entry>
<entry value="3">Right</entry> <entry value="0">No Movement?</entry>
<entry value="1">Left</entry>
<entry value="2">Up</entry>
<entry value="3">Down</entry>
<entry value="4">Right</entry><sprite id="0" name="Picture Test" notes="<img src="data:image/png;base64,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">"/>Tempus wrote:Here you go.
http://newerteam.com/ReggieXMLs.zip
Kamek64 wrote:Thanks a lot Tempus.
Tempus wrote:No, there is no way to put images into the spritedata xmls. And putting them into the notes/comments seems like a generally bad idea.
Deleted post by Karihomo wrote:What is that ?? :b
*German image without Newer sprites*
Karihomo wrote:How I can edit .arc.LH files ?
Karihomo wrote:How I can edit .arc.LH files ?
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