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Super Mario Galaxy 2.5 (Now with Custom Model Importing!)

Super Mario Galaxy 2.5 (Now with Custom Model Importing!)

Postby Glem3 on Sun Dec 05, 2010 9:26 pm

Hello everyone! I'm planning to lead a project called "Super Mario Galaxy 2.5", an extension of Super Mario Galaxy 2 using the Anarchy in the Galaxy level editor. I realize it's limited right now, but I think we can still use it well to create something new.

Anyway, I need artists, level designers, and people who know Anarchy in the Galaxy inside and out to help me. Thanks to anyone who is interested, and here's a link to the forum for the project, which was just created:

http://supermariogalaxy2-5.com

Video of our first hacked level:

http://www.youtube.com/watch?v=-ikNmvm-IZE

Edit: Our first hacked level! Design by me (pictures with black background), created in Anarchy by user "Question" (game/sky background)

Image

Image

Image

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Last edited by Glem3 on Tue Aug 07, 2012 11:41 pm, edited 6 times in total.
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Re: Super Mario Galaxy 2.5

Postby jtjj222 on Sun Dec 05, 2010 9:55 pm

Maybe instead you should hack a more hacked game like nsmbw
Best of luck!
HEY!!!
youve been warned
im not responsible if you are annoyed to death by the post above, or i just generaly annoy you
are we clear...i smell wafles
---thanks gir for the i smell wafles thing(i have to do this :-{ )
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Re: Super Mario Galaxy 2.5

Postby Glem3 on Mon Dec 06, 2010 2:22 am

No, I'm set on Super Mario Galaxy 2!

Here, I have some pictures of concept art for promotional stuff and level concepts for beat block I made:

Image
Image
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Re: Super Mario Galaxy 2.5

Postby igorseabra4 on Mon Dec 06, 2010 2:42 am

You could either:
-Wait for the 3D editor to be released
-Rip the models from the game, put then in 3DSMax and use their coordinates from there in Anarchy
This is the reason why nodoby made a real level yet (except MrBean. but he used his own editor and won't release it, I guess Chadderz will only release it later).
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Re: Super Mario Galaxy 2.5

Postby Glem3 on Mon Dec 06, 2010 3:22 am

So, could you help explain the capabilities of Anarchy to me?

Perhaps through private message... Seeing as you seem to know about Anarchy, would you be interested on helping in this project? I really need people who know about Anarchy and level editing, since I lack that knowledge.

Anyone who has experience with this sort of thing would be invaluable to Super Mario Galaxy 2.5

Thanks for any help you can give.
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Re: Super Mario Galaxy 2.5

Postby igorseabra4 on Mon Dec 06, 2010 3:45 am

You didn't even move an object 1 inch to the left in the game and is already trying to make a full mod?!?!?!?!?!?!!?!??!!!??!
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Re: Super Mario Galaxy 2.5

Postby Glem3 on Mon Dec 06, 2010 4:08 am

Well, I'm not trying to make it, I'm trying to direct it; that's why I came here.

I'm directing the project, not creating the levels. That's why I came here to find people with experience with Anarchy :)

Thanks for visiting the forum though, I appreciate it.

The project isn't necessarily started yet, I'm just gathering people for when things become easier.
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Re: Super Mario Galaxy 2.5

Postby igorseabra4 on Mon Dec 06, 2010 3:35 pm

The only person experienced with Anarchy is PhantomWings.
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Re: Super Mario Galaxy 2.5

Postby tatan on Mon Dec 06, 2010 9:40 pm

This game technically exists in fan fiction:
http://fantendo.wikia.com/wiki/Super_Mario_Galaxy_2.5

But, I doubt it is possible to create Royal Bill, the Sand Mushroom, the Koopalings, etc. but maybe designing the galaxies (i.e.: BJ's Drill Base, Bill Base, Downside Up, etc.) won't be so bad (if there are no problems with Anarchy).
Want more of Super Mario Galaxy 2? Well then, come join the Super Mario Galaxy 2.5 project!
http://supermariogalaxy2-5.com You can register today and give some awesome game ideas. It's free and easy, (read the Proboards Terms of Service and have an email)!

Ya wail, ya fail.
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Re: Super Mario Galaxy 2.5

Postby Glem3 on Mon Dec 06, 2010 10:12 pm

Haha, I saw that link, I like the logo (hoping for someone to make something similar for this hack).

Thanks for explaining igorseaba4, I now understand that level creating is not yet accessible enough to create a full hack.

We will continue to make art, concepts, and music until it is, though.

I have contacted phantom wings asking for his help, and I will soon contact mrbean3500vr to see if a level editor can be released! Thanks for your help.
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Re: Super Mario Galaxy 2.5

Postby tatan on Mon Dec 06, 2010 10:25 pm

Glem3 wrote:I have contacted phantom wings asking for his help, and I will soon contact mrbean3500vr to see if a level editor can be released! Thanks for your help.


What about this guy?
http://www.youtube.com/user/MortonJrKoopa
He is planing to make an SMG3, and both of you could team up (obviously, this just a sugggestion)
Want more of Super Mario Galaxy 2? Well then, come join the Super Mario Galaxy 2.5 project!
http://supermariogalaxy2-5.com You can register today and give some awesome game ideas. It's free and easy, (read the Proboards Terms of Service and have an email)!

Ya wail, ya fail.
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Re: Super Mario Galaxy 2.5

Postby Glem3 on Mon Dec 06, 2010 10:29 pm

I don't know if you actually looked at the stuff he made... but his project is entirely in his head. He has no plans to actually create it as far as I know. My project is going to be a hack, which adds one more level to most galaxies in the game. It will also have different music, cutscenes (if possible) and possibly wholly original galaxies (which will most likely just be blocks floating in space).
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Re: Super Mario Galaxy 2.5

Postby tatan on Mon Dec 06, 2010 10:37 pm

Glem3 wrote:I don't know if you actually looked at the stuff he made... but his project is entirely in his head. He has no plans to actually create it as far as I know. My project is going to be a hack, which adds one more level to most galaxies in the game. It will also have different music, cutscenes (if possible) and possibly wholly original galaxies (which will most likely just be blocks floating in space).


Now I see what you mean, he really doesn't have any trailers/gampelay pics or updated ideas. And about the hack: If it is not possible to create new objects like enemies and power-ups, then it might not be possible to fully edit cutscenes. What I would suggest is to plug in some sort of animation in the places of cutscenes. As for the galaxies, maybe use some of your ideas for galaxies that you hoped were in SMG2 when it was announced in June 2009, but weren't. Maybe tomorrow, I will post some of my galaxy ideas.
Want more of Super Mario Galaxy 2? Well then, come join the Super Mario Galaxy 2.5 project!
http://supermariogalaxy2-5.com You can register today and give some awesome game ideas. It's free and easy, (read the Proboards Terms of Service and have an email)!

Ya wail, ya fail.
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Re: Super Mario Galaxy 2.5

Postby Glem3 on Mon Dec 06, 2010 10:43 pm

Well I can create rendered cutscenes, whether or not those could be inserted into the game I don't know. If you have any level design ideas, go to the forum for SMG2.5, there's a forum for each level (well, I'm still creating some of them, but for the most part).
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Re: Super Mario Galaxy 2.5

Postby jtjj222 on Mon Dec 06, 2010 10:49 pm

just ask the new asm hacker who just released the nsmbw save editor
HEY!!!
youve been warned
im not responsible if you are annoyed to death by the post above, or i just generaly annoy you
are we clear...i smell wafles
---thanks gir for the i smell wafles thing(i have to do this :-{ )
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Re: Super Mario Galaxy 2.5

Postby megazig on Mon Dec 06, 2010 11:10 pm

lol

the "new" asm hacker is a guy in Newer who didnt' do the asm work. he did put a nice editor together though
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Re: Super Mario Galaxy 2.5

Postby jtjj222 on Mon Dec 06, 2010 11:52 pm

ah
so, do YOU know a place where i can learn asm without learning it like this:
li r3,0xD
r3 = 0xD
?
HEY!!!
youve been warned
im not responsible if you are annoyed to death by the post above, or i just generaly annoy you
are we clear...i smell wafles
---thanks gir for the i smell wafles thing(i have to do this :-{ )
jtjj222
 
Posts: 253
Joined: Sun Jun 13, 2010 2:34 am

Re: Super Mario Galaxy 2.5

Postby tatan on Tue Dec 07, 2010 12:57 am

Glem3 wrote:Well I can create rendered cutscenes, whether or not those could be inserted into the game I don't know. If you have any level design ideas, go to the forum for SMG2.5, there's a forum for each level (well, I'm still creating some of them, but for the most part).


Thanks for that!
Want more of Super Mario Galaxy 2? Well then, come join the Super Mario Galaxy 2.5 project!
http://supermariogalaxy2-5.com You can register today and give some awesome game ideas. It's free and easy, (read the Proboards Terms of Service and have an email)!

Ya wail, ya fail.
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Re: Super Mario Galaxy 2.5

Postby tatan on Thu Dec 09, 2010 9:56 pm

Look at my sig! Hope this will attract people!
Want more of Super Mario Galaxy 2? Well then, come join the Super Mario Galaxy 2.5 project!
http://supermariogalaxy2-5.com You can register today and give some awesome game ideas. It's free and easy, (read the Proboards Terms of Service and have an email)!

Ya wail, ya fail.
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Re: Super Mario Galaxy 2.5

Postby Camewel on Thu Dec 30, 2010 11:28 pm

Glem3 wrote:I will soon contact mrbean3500vr to see if a level editor can be released! Thanks for your help.


Don't. Bean hacked SMG2 in a different way. He worked out the binary code on his own, and was making his levels in a binary editor. Chadderz saw him do it, and made a GUI to make it easier for Bean, as he had figured out the binary code as well (those too are so gifted). Without extensive knowledge of the binary code, the GUI is completely useless, and so it will never be released. There was no WYSIWYG editor used there. (WYSIWYG is like Reggie, where you see the level and move crap to edit the level)
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