lukulus wrote:Tempus wrote:I didn’t know. Fixed.
It's still not working.
You put the ".zip" two times after the link.
Here is the normal one: http://www.newerteam.com/Another_Super_ ... dtrack.zip
のスレッドのルーツに戻ってみましょう!アボカドと他の楽しいもの。 
のスレッドのルーツに戻ってみましょう!アボカドと他の楽しいもの。 
Re: Newer Discussion Threadlukulus wrote:Tempus wrote:I didn’t know. Fixed.
It's still not working.
Re: Newer Discussion ThreadThomasO wrote:adambray23 wrote:YOU JUST GOT A NEW GAME. Enjoy it.
An artistic question for Pop: how does the process of making new tilesets go, exactly? I know you use Photoshop, but what else goes into graphic development? Any hand drawing or sketching? How difficult is it to come up with a "theme" for your tile set that coheres seemlessly together, especially since you're working on such a small scale?
I've asked before how you manage to make the tile sets look unique yet so close to the Mario style that it isn't "out of place", but would you say there are other influences that drive you to draw something a certain way other than "it should look like Mario"?
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Re: Newer Discussion ThreadReset wrote:Hey guys. At Jason and Pop, nice Photoshop tips, very enlightening. Quick question to Jason, what resolution do you have these tilesets at in Photoshop? Just wondering.
Re: Newer Discussion ThreadReset wrote:2. If you guys could start this project over (Newer), what would you do differently?
JasonP27 wrote:I welcome any and all advice from Pop/Tempus/antnee/(anyone) regarding Photohop and Puzzle.
A guide to Puzzle (or an update) would be fantastic. Some of the harder things like
breakable/explodable blocks
quicksand
and if the powerup
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Re: Newer Discussion ThreadTempus wrote:Use lots of layers and lots of masks. Lots of folders, lots of layer adjustments, and lots of layer styles. Learn to use paths. Learn to use smart photoshop layers. Switch your colour sli... ...
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Re: Newer Discussion ThreadSkawo wrote:It's not possible without ASM.
Re: Newer Discussion ThreadJasonP27 wrote:Skawo wrote:It's not possible without ASM.
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Thank you for clearing that up for me
Well, here's to waiting for the Newer Hack Pack to see what goodies we can work with!
Re: Newer Discussion ThreadTempus wrote:Without an assembly hack, all "custom" sprites MUST override the original sprite. There’s no way around it. You can change the sprite slot a particular actor is in, but you’ll find that it’s quite useless for you since all it will do is change the number you pick in Reggie.
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Re: Newer Discussion ThreadTempus wrote:I did answer this before, when you asked it before:
.... LOTS OF STUFF WAY PAST MY UNDERSTANDING...
Anyway, quite a difficult little piece of work for something like that.
Andy Afro wrote:HOLY SHIT LOL
I will have to read that a couple of times just to get my head around it but I now know that I defiantly deserve a slap for my last comment lol and I apologise Swako.
And I will read it till it starts to make some sense to me as my brain made that funny noise it does when it wants to play lol
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