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New Super Mario Bros Wii : Just Another Adventure [Iced]

New Super Mario Bros Wii : Just Another Adventure [Iced]

Postby MidiGuyDP on Sat Apr 21, 2012 7:12 am

Hiya everyone. How's it going? ^^

I'm posting here right now because there is a little something that I've been meaning to present for a while now. Something I've been working on on and off (And still got a long ways to go). So without further ado I present...

Image

I've been working on this for a while now and thought it was about time I show some of the levels I've done in this World 1 demo of the game. Here are a few screens:

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World 1-1: Very short level to start the game off. There are enemies here, I just beat them all before making the screenshot. lol

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World 1-2: Not as short as 1-1, but still relatively short.

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World 1-5: Lot's of mushrooms here. Be on the lookout for a vine as well.

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World 1 Castle: Feels a lot like a SMB castle, though a little harder with some extra stuff.

Also made a small Trailer:
http://www.youtube.com/watch?v=3_6LQAtGugs

Here's a link to download the package (For use with Riivolution):
http://www.sendspace.com/file/o8rzet

Hope you enjoy the levels and if you see any glitches or anything of the sort go ahead and let me know. And while not completely optimized for MultiPlayer, it should still be playable in that area. Though these stages could go through adjustments in the future, as it is a demo. ;)

Well, I think that's all for now. Laters. ^^
Last edited by MidiGuyDP on Mon Jul 23, 2012 9:10 pm, edited 1 time in total.
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby megazig on Sat Apr 21, 2012 9:12 am

thank you for the new game mod, and thank you for using Riivolution
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby antnee on Sat Apr 21, 2012 8:48 pm

Ohhhhh! Can't wait to play it!
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby ANDY-AFRO on Sat Apr 21, 2012 9:16 pm

Thanks looks great, will be added to my next CC
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby antnee on Sun Apr 22, 2012 12:50 am

So I'm sitting here playing this and... I'm impressed! You clearly are a person who pays attention to their work. Some thoughts on specifics follow:

1-2: LOVE the P-switch at the end. I looked at it and thought it wasn't as significant as it really was!

1-3: LOVE the classic "koopa shell 1up" at the beginning, but with a twist! My only real gripe with the level is it gets a bit repetitive in the middle.

1-22: Nice thwomp run before the midpoint flag! I noticed the tiling changes up after the midpoint flag... Nice touch, and an interesting way to use the tileset in a way that was not intended!

1-4: Outstanding. The only complaint i have (and I'm still undecided about it) is that in the "dry" area, the background still displays light beams above the water. But, it looks intriguing. Anyway, nice, clean level design. The whole thing was a pleasure!

1-5: Again, well done! I could pick out a hundred little things I liked about this level, and really nothing that I didn't! It was a little bit on the difficult side without a powerup, but not at all unfair in any way-- totally appropriate for a world 1 level. The red coin run was superb. I whizzed past that last one and stood there confused for a second, but the I saw it out of the corner of my eye, and grabbed it with JUST enough time left. That alone was good enough to get me to love the level!

1-6: Nice! There were a few bugs with the enemies+rolling hills, and the star run was fun, but a few too many 1up possibilities for my taste. I feel like that was the most "hacky" part of the demo, and doesn't fit at all with the overall quality of the rest of the game.

1-24: Pleasantly chaotic. If i had to pick one thing I didn't like about it, it was that you could only just barely see the ceiling in some parts. It can be a bit bothersome to bonk your head on something that you didn't realize was there. Despite this, another fine level.


I personally think this is a fine piece of work... and it's just the demo???


As a final thought, I just want to say that the love of old school mechanics did not go unnoticed. Also, the levels were neatly designed, and in no way shape or form fucky. The levels are easy, and sometimes a bit on the short side, but you know what? I enjoyed this, I really did. I certainly wish the hacking community had more stuff like this floating around... So please, finish this! I look forward to further releases.
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby nekholm on Sun Apr 22, 2012 9:16 am

It sure is nice to see that someone on here actually does something. Everybody have high hopes, tons of stuff planned, like new powerups and 3D wolrdmaps and so on, but after a while the project dies because "noone helped and I can't do anything myself :( ".

So hats off to you for making this, and please finish it. I only played the two first levels now, but even though short, they were enjoyable. Keep up the good work!
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby littledavidcampbell on Sun Apr 22, 2012 7:09 pm

can some one do a lets play on this.
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby MidiGuyDP on Sun Apr 22, 2012 11:14 pm

Thanks everyone for the comments on this. It motivates me to keep at it. It's a long road to completion, but i want to get there. And I hope I can keep myself into it enough to do so. :)

And I've got a confession to make. So far, pretty much all the levels from World 1 are essentially remakes from Mario World hacks that I pretty much stopped working on (And never released, apart from an old demo of my first one), as I didn't want all those levels I made to go to waste, I told myself "Why not bring them to NSMBWii?" The only one that's not completely a remake is 1-6. As that one comes from a level my friend made in Super Mario Flash with a bunch of added stuff. I may get the 1-ups a little on it, but we'll see, as it's still fun to do that part. ^^

By the way antnee for 1-6, for the Rolling hills bug you mentioned, could you go a little more detail on that one? I'm assuming enemies probably get stuck or squished, or probably sent at another part of the level not really possible.

So many levels of this mod will probably feel a lot like older style levels, especially the ones in world 1, as some of them are almost re-made down to the tile (Which is why a lot of them may seem a little cluttered.)

The later ones are more stretched to feel a little more like well... NSMBWii I guess lol. And I'd say those are probably a little more multiplayer friendly. That's pretty much where I got the name as well. The best way I can describe this game right now is well.. "Just Another Adventure", as Mario would probably say... you know... since he's been on..... a lot of them. lol

Anyways, I'll be sure to update more on the game off and on. I defenitely can't put any release date on it, as there's no way to know at the rate I go. But I do want to complete this, and I hope I will get and keep the motivation to do so. Which the comments so far have certainly helped in that area. So thanks everyone and like before if you see any bugs or anything of the sort, let me know. ^^
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby nekholm on Tue Apr 24, 2012 1:01 pm

Done! It was fairly easy, but that's how world one should be. Some tricky star coins, but that's also a good thing; if you miss one, you have to go back to that level. If all star coins were visible, one might just run through the levels without paying any attention to them.

Will you be releasing more demos?
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby toad house on Tue Apr 24, 2012 7:37 pm

lol dry bones looks like a mouse in the last screenshot. Great game though.
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby MidiGuyDP on Thu Apr 26, 2012 12:53 am

Took me a while to realize, but now I see with the two coins between the Dry Bone's head. LOL Crazy timing. O.o

I do plan to release at least one more demo in the future. Dunno if I'll release any more than that. Probably will depend on the progress I'm making. ;)
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby ANDY-AFRO on Thu Apr 26, 2012 1:10 am

The more you do, the more you seem to have left to finish lol Thats trying to make a game on your own hahaha
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby aahz77 on Sun Apr 29, 2012 4:58 pm

Thank you for making these great levels. Just played the demo and I can't wait to play more. Please, please continue to work on it (I know it is hard to sacrifice so much free time, so take your time ;D).

There was a bit of disappointment at first, though. The game, as provided, hangs at the "green screen" at startup, with my PAL v2 disc. This is a known issue of "Another NSBW". After analyzing the XML file, I noticed that the "memory" elements in it are exactly the same as in "Another". So I tried to load your game after removing all those "memory" elements, et voilá - it runs. Besides, "Another" also works without those elements; I have just posted this workaround over in the "Another" thread.

So maybe, if your game doesn't need those elements, you might want to consider removing them from the XML file.

--T.
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby MidiGuyDP on Sun Apr 29, 2012 6:54 pm

Thanks for the comment. Every one of them gives me motivation to keep on going. ;)

Sadly, as far as I know the game does need the Memory Offsets for the asm I needed for it, Mainly for Castle 2. As it's the only way to modify Area 1 and play it without any problems as there's the Hardcoded paths there.

So for now, what you did will probably be your only option, but you'll have to play the original Castle 2 otherwise it'll probably crash. (Well, that's no problem for the demo at the moment, but later on... ;))
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Re: New Super Mario Bros Wii : Just Another Adventure [Demo]

Postby aahz77 on Sun Apr 29, 2012 7:27 pm

MidiGuyDP wrote:So for now, what you did will probably be your only option, but you'll have to play the original Castle 2 otherwise it'll probably crash. (Well, that's no problem for the demo at the moment, but later on... ;))

Yeah, thanks. Skawo just confirmed it over in the Another thread that 2-Castle will crash with this workaround. So I guess I'll have to skip that level and happily play all the others :)
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