
thenintendoslayer wrote:couldent you guys act a little nicer any way
thenintendoslayer wrote:at least he tryed to do a good job and all of the levels i saw were not to bad in fact some looked realy fun it wasnt that bad a hack thats all mean
machbike wrote:By the way, in order to improve this hack, can we all make an organized list of all buggy levels?
I have: 07-24, 02-03, 02-24.
antnee wrote:Replying to Metalkingboo:
Welp, there's a lot of issues with 2-5. The biggest problem is the sheer size of the zone. When you make a zone very tall (like, over 320), you run the risk of random things falling on your head from the sky. NO ONE likes to be killed by something that they had no chance of avoiding. If you're gonna make zones that tall, use at least zoom level 2, so that more is visible.
As far as 3-1... I have a hard time believing that anyone tested it. If you are better at the game than most people, then its a good idea to have a few people test your level before you put it out there for the public.
But, honestly, that's all the advice I'm gonna give you guys. Releasing an untested hack to get other people to do all the hard work of bugtesting your levels is seriously lame.

machbike wrote:Oh be quiet. If this mean criticism goes on, i'll delete the thread and make a new one, therefore erasing all posts.
antnee wrote:That being said, 2-24. WTF? Unless the Toad Team did something to the arc to make it drop me into a lava pit IMMEDIATELY upon entering the level, I feel I was quite justified in taking any potshots.
antnee wrote:Well, here's what I have to say about that.
There were a few levels of his that I liked, and if they were reviewed and edited before they were released, would be superb. That being said, 2-24. WTF? Unless the Toad Team did something to the arc to make it drop me into a lava pit IMMEDIATELY upon entering the level, I feel I was quite justified in taking any potshots.
A major problem with the levels submitted to the file depot is that they do not benefit from having a group of people criticize them before the public ever sees it. HOWEVER!!! 90% of the levels that I played in the stream were obviously not tested by any human being ever.
Also, I will admit that I am a bit bitter about hacks in general. Most everything I play that is custom either is far too long, screws you at every corner, can be broken by the simplest misstep, or just flat out sucks!
I feel like people don't pay enough attention to how Nintendo handles their level design... Guys, they do things the way they do for a reason. Theres a REASON there are no gigantic square zones in the retail game, for example. (skawo, feel free to prove me wrong here) The world would be a better place if everyone who was considering hacking NSMBW would just open up all the retail levels and look at them before they ever placed a single tile.
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