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Mario's Grand Adventure

Mario's Grand Adventure

Postby Void007 on Thu Jan 19, 2012 2:17 pm

Hello everyone, I am VoiD007 and I have been designing NSMBWii levels for over a year now, so I decided it's finnaly time to start a project of my own, and thus MGA was borned.
The main goal of MGA is for the player to experience a whole new set of fresh, fun, well designed and multiplayer friendly levels. My main insipration to start MGA was Another SMBWii, so I hope I can produce a project that is as good as Another SMBWii, but doing it on my own would be very difficult, so I will need help. I am fine on doing all the levels, but unfortunatly I am not well in the graphics department, so I will need help from someone that is excellent and experienced in texturing (Making new tilesets from scratch and custom backgrounds).
Of course none would want to help in a project without knowing a thing about it, so here is some loaddown. MGA is going to be an entire game project, meaning all of the retail levels shall be changed with longer, more complexed and well designed levels with multiplayer support, which is the main point of the project. It's also going to feature a dozen of new graphics, such as tilesets and backgrounds, and lots of new music. Here is an example of some of my work (except the textures, credit goes to Pop for those):
Image
Image
Image
Image
(Note that all levels in the pictures are World 1 levels, I like to make the levels in order : P, Also, for some strange reason the far right parts of the pictures are cut off, so I apologize for that)

If you wish to help me out with the project feel free to pm me here on the forums, and I will respond as soon as possible. If you have any questions/suggestions/comments about the project feel free to post in this thread (Please try to stay on topic). I will update this thread with project updates when there are updates that you guys should know of.

~Sincerly, VoiD007.
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Re: Mario's Grand Adventure

Postby HammerBroTime on Thu Jan 19, 2012 6:26 pm

Like it, it looks very promising, unless the most part of the hack of those (hm, someone said that?)
good luck and looking to play your hack in the future ;)
Hi! I am HammerBroTime and I'm a level designer and a tileset creator :)
I'm able to make backgrounds too, especialli BgA_ ones (BgB don't always work)
View my levels here if you want to play some good levels.
If you want help, just PM me!
Thanks for your attention : D
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Re: Mario's Grand Adventure

Postby Void007 on Thu Jan 19, 2012 6:46 pm

HammerBroTime wrote:Like it, it looks very promising, unless the most part of the hack of those (hm, someone said that?)
good luck and looking to play your hack in the future ;)

Thanks, but I didn't really understand that first sentance..
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Re: Mario's Grand Adventure

Postby HammerBroTime on Thu Jan 19, 2012 9:43 pm

Void007 wrote:
HammerBroTime wrote:Like it, it looks very promising, unless the most part of the hack of those (hm, someone said that?)
good luck and looking to play your hack in the future ;)

Thanks, but I didn't really understand that first sentance..

Sorry, I could have spelled it better ... I said your hack looks very promising (unlike Super Mario, New Super Luigi World and things like this :| )
Hi! I am HammerBroTime and I'm a level designer and a tileset creator :)
I'm able to make backgrounds too, especialli BgA_ ones (BgB don't always work)
View my levels here if you want to play some good levels.
If you want help, just PM me!
Thanks for your attention : D
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Re: Mario's Grand Adventure

Postby Void007 on Thu Jan 19, 2012 9:45 pm

The reason for that is I know my limits and try to push my boundries, not promise the impossible to attract people..
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Re: Mario's Grand Adventure

Postby Skawo on Fri Jan 20, 2012 8:14 am

Really looking foward to this, I won't help, because I'm efftired of hacking NSMBW, but I hope you'll reach your goal.
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Re: Mario's Grand Adventure

Postby Void007 on Fri Jan 20, 2012 11:39 am

Skawo wrote:Really looking foward to this, I won't help, because I'm efftired of hacking NSMBW, but I hope you'll reach your goal.

Alright, thanks for the support.. : D
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Re: Mario's Grand Adventure

Postby Adrian971226 on Mon Jan 23, 2012 11:01 am

Are you going to hack the levels only?
A lover of NSMBW hacking and Minecraft modding. ;)
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Re: Mario's Grand Adventure

Postby Void007 on Mon Jan 23, 2012 12:44 pm

Well without help with others, then yes, it's mostly going to be great new levels with some new music.. If I do get help from a texture expert though, you can expect more : )
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Re: Mario's Grand Adventure

Postby Godson777 on Thu Jan 26, 2012 8:34 am

This looks very promising, I'll be looking forward to play this game! :D
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Re: Mario's Grand Adventure

Postby Adrian971226 on Tue Jan 31, 2012 5:25 am

What help are you looking for? Does it include texture experts and level designers?
A lover of NSMBW hacking and Minecraft modding. ;)
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Re: Mario's Grand Adventure

Postby Void007 on Tue Jan 31, 2012 6:32 am

Mostly expert texture guys, I can do the levels on my own..
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Re: Mario's Grand Adventure

Postby joietyfull64 on Tue Jan 31, 2012 9:19 am

Congratulations. You are better than I thought (and I knew that you're good :lol: ). Well, your description could also be used by me. This means that it surely become good. I hope you can top Another (that's also my target :lol: ). My sign is just that I work completely alone (and I must say that I'm better at making custom tilesets than at making levels).

Just one question. Is there a special option for your png editors to make this zigzag pattern? I saw it often and I'm asking how do you do it. By scratch??? That would be difficult :?

And another question:
I'm also background maker and I ask how large is the texture you use. When I replace the texture it looks blurry. Is it because I use SZS Modifier? Brawl Box doesn't work and SZS Modifier modifies also the texture :lol: unfortunately :roll: .
Last edited by joietyfull64 on Wed Feb 01, 2012 1:20 am, edited 1 time in total.
Project Leader, Translator, Designer and Hacker for levels, many kinds of textures, layout and much more but relatively inactiv currently.

Check this out:
Problems finding the proper Object file?
German Reggie! + revised English Reggie! xmls
NSMBU tilesets
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Re: Mario's Grand Adventure

Postby Void007 on Thu Feb 16, 2012 9:16 pm

UPDATE: This project is most likely to be discontinued due to the lack of free time I have to work on it, I apologize to anyone who was looking forward to seeing more about this project.
~Sincerly, Mihajlo.
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Re: Mario's Grand Adventure

Postby nekholm on Fri Feb 17, 2012 8:11 am

Well, you get to work on something even better ;)
Pop006 wrote:you are a dick
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Re: Mario's Grand Adventure

Postby max31 on Mon Mar 19, 2012 6:36 pm

This is looks nice :) .
Last edited by max31 on Tue Jul 31, 2012 5:43 pm, edited 1 time in total.
Hi I'm a french and I create tilesets and sometimes few backgrounds, I also make logos.
P.S. : Sorry if my english has some mistakes, I improve it every day.
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Re: Mario's Grand Adventure

Postby iespeciallyok on Mon Mar 26, 2012 11:52 am

我可以帮你,但我不会英文
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