BUTTCRACK PALACE 
BUTTCRACK PALACE 
Re: Newer Discussion Thread
Re: Newer Discussion ThreadSkawo wrote:I'm sorry, but LM isn't that good. It was the first editor to come in the range of "good", but it's a really very tedious editor to use.
Reggie and (nowadays) NSMBe5 have outclassed it on almost every front.
Re: Newer Discussion ThreadMareep wrote:This question goes to the coders. When NSMBW first came out, how did you figure out how the game works in order to hack it? For example, how did you manage to design Reggie! and infer how the World Maps functioned in order to create a map engine/ editor. Did you rumage around the ISO to discover the files which do what you are looking for, then edit them to your liking and design a program around editing what you need. I'm finding it difficult to explain what I'm asking, however an answer back, that doesn't get TOO technical will be greatly appreciated! Thanks. ^_^
Re: Newer Discussion Thread
Re: Newer Discussion Thread
Re: Newer Discussion Threadenixd wrote: As for being tedious, yes, if you want anything more than a vanilla hack; otherwise, after a couple of hours playing with it, you get the hang of it.
Thanks for the reply Treeki!
Re: Newer Discussion ThreadMareep wrote:Thanks for the reply Treeki! It really shows how much effort you, and everyone else who contributed to Newer, really put in. I for one would NEVER be able to do such full scale thing as this, so for that, I give you and everyone else on the Team, as huge congratulations! I want to ask a question though, this is to everyone on the Newer team. Do you think making Newer was worth all the countless hours of time and effort to make? Are you pleased with your (almost) final outcome? Or do you think you could have improved allot of things on what you did and added more?
Re: Newer Discussion ThreadThanks for the reply Treeki!
Treeki didn't respond, Tempus did
Void007 wrote:Mareep wrote:Thanks for the reply Treeki! It really shows how much effort you, and everyone else who contributed to Newer, really put in. I for one would NEVER be able to do such full scale thing as this, so for that, I give you and everyone else on the Team, as huge congratulations! I want to ask a question though, this is to everyone on the Newer team. Do you think making Newer was worth all the countless hours of time and effort to make? Are you pleased with your (almost) final outcome? Or do you think you could have improved allot of things on what you did and added more?
When you work on something for 3 years even if it turns out shit you're still mega proud and pleased with it. And also, no matter how much work you put into something and improve it, it can always be better.
Re: Newer Discussion Thread
Re: Newer Discussion ThreadTreeki wrote:Not that I'm biased or anything...
Re: Newer Discussion ThreadMareep wrote:Removing response to trash /Skawomariomasters1 wrote:Will you be able to have Yoshi on the overworld like in SMW? That'd be a pretty cool thing.
This NEEDS to happen! I am 100% behind you on that, that was a feature that I couldn't understand why it wasn't in the original NSMBW anyway. If that's incorperated into Newer, I would be over the Moon in joy.
Re: Newer Discussion Threaddcsquare wrote:Why Delete My Post ?
Re: Newer Discussion Thread
Re: Newer Discussion Thread
Re: Newer Discussion Thread
Re: Newer Discussion ThreadTobiasAmaranth wrote:Eek! Save popups and allow us to save at any point even if the game isn't 'completed'. That would be my request. I always found it weird that Nintendo would limit the ability to save the game to towers/castles/cannons. I mean, they gave a resumable save state feature, but do they really think we'll reset the game after every time we die? *shrugs*
Re: Newer Discussion ThreadSkawo wrote:You don't understand. There needs to be a save popup, because a lot of the time, you will just quit the game without remembering to save.
hellofahedgehog wrote:I dissagree completly, I like the fact you're required to reach a tower or castle to save. Makes the game more challenging, I mean, if you could save at any point, it'd make game over's completly pointless! and that is happening way to much with modern gaming, the NSMB series is one of the toughest platforms still going. Which is pretty sad since the levels them selfs are not that hard, it's just the fact you're required to beat about 2 or 3 of them in order to save.
Re: Newer Discussion Thread
Re: Newer Discussion ThreadTobiasAmaranth wrote:You get Game Overs? And just look at Super Mario 3D Land and NSMB2, they have life counters that reach over 1000. x_x;
Users browsing this forum: No registered users and 4 guests