Tempus wrote:The Ocarina loader resides in a free memory block at 0x80001800. This is a beautiful little piece of memory that is guaranteed to never be touched by Nintendo or a Wii game. As of such, it’s the perfect place for loaders and binary blobs of all kinds. Likewise, the Newer hacks put our dynamic loader code into that area as well - both cannot coexist.
Fancy explanation aside, you are trying to cram two large clowns into a small car, and then wondering why they can’t drive straight.
So would it be possible to then use the custom loader to change the character into Blue Toad using ASM or something instead? Or would Ocarina have to be built into the custom loader
Lol I only ask cause I finally tried the Winter Special and I keep dying on one of the levels Would be nice to have the option to used codes if it's possible... but then again if it's a lot of work don't do it on my account. But I'm sure you can expect these questions to pop up now and again. Perhaps a line in the Readme files for the games explaining that Ocarina won't work with them.