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Sound files (For reference)

Sound files (For reference)

Postby Skawo on Tue Mar 23, 2010 4:06 pm

5stars_cmplt_lr.n.32.brstm - 5 Star Completion Jingle
all_bubble_lr.n.32.brstm - Plays when all characters enter the bubble in multiplayer
athletic_fast_lr.n.32.brstm - Athletic Fast Version (eg. 9-1)
athletic_lr.n.32.brstm - Athletic Normal (eg. 9-1)
BGM_HIKOUSEN.32.brstm - Airship
BGM_HIKOUSEN_BOSS.32.brstm - Fight with Bowser Jr.
BGM_HIKOUSEN_BOSS_fast.32.brstm - Fight with Bowser Jr. (Fast version)
BGM_HIKOUSEN_CLEAR.32.brstm - Bowser Jr. Boss clear
BGM_HIKOUSEN_fast.32.brstm - Airship fast
BGM_HIKOUSEN_ROUKA.32.brstm - Airship small room before the boss
BGM_HIKOUSEN_ROUKA.32.brstm - Airship small room before the boss (Fast version)
BGM_LAST_BOSS1_fast_lr.ry.32.brstm - Bowser Fight (Fast version)
BGM_LAST_BOSS1_lr.ry.32.brstm - Bowser Fight
BGM_LAST_CASTLE_ROUKA_FAST_lr.ry.32.brstm - Room before the final fight (Fast version)
BGM_LAST_CASTLE_ROUKA_lr.ry.32.brstm - Room before the final fight
BGM_lastcasle_appear_lr.ry.32.brstm - Final Castle Appears on the overworld
BGM_MAP_W5.32.brstm - World 5 Overworld
BGM_MAP_W7.32.brstm - World 7 Overworld
BGM_MAP_W8.32.brstm - World 8 Overworld
BGM_MG_BTL.32.brstm - Enemy Overworld Battle
BGM_MG_BTL_FANFARE.32.brstm - You won the enemy battle
BGM_MINIGAME_FANFARE_BAD.32.brstm - You matched two bad cards in the Powerup Panels
BGM_MINIGAME_FANFARE_GOOD.32.brstm - You win some items
BGM_MINIGAME_FANFARE_KOOPA.32.brstm - Dummy?
BGM_OBAKE.32.brstm - Ghost House
BGM_OBAKE_fast.32.brstm - Ghost House Fast Version
BGM_SIRO.32.brstm - Castle
BGM_SIRO_CLEAR.32.brstm - Koopaling Battle Win (In the main world's castle)
BGM_SIRO_fast.32.brstm - Castle Fast
BGM_STARCOIN_CMP1.32.brstm - You've gained all the star coins in world x!
BGM_STARCOIN_CMP_ALL.32.brstm - All Star Coin completion! (plays when you collect all star coins, but you don't have all the secret exits)
BGM_SUICHU.32.brstm - Underwater
BGM_SUICHU_fast.32.brstm - Underwater fast version
BGM_TORIDE_BOSS.32.brstm - Koopaling battle (Fortress)
BGM_TORIDE_BOSS_fast.32.brstm - Koopaling battle (Fortress) fast
BGM_TORIDE_CLEAR.32.brstm - You win a Koopaling battle! (Duplicate?)
cheepfanfare_lr.ry.32.brstm - Some fanfare?
couse_clear_lr.n.32.brstm - You cleared through course!
couse_clear_zoro_lr.n.32.brstm - You cleared through course, retro!
DEMO_end_lr.ry.32.brstm - Ending
DEMO_op_lr.ry.32.brstm - Intro
down_lr.n.32.brstm - Death
down_multi_lr.n.32.brstm - Multiplayer death?
dummy_fanfare_lr.ry.32.brstm - You rescued the Peachmek!
dummy_harp_lr.ry.32.brstm - You rescued the princess, kiss scene (Peachmek version)
game_over_lr.n.32.brstm - Game Over!
kazan_fast_lr.n.32.brstm - Lava Fast
kazan_lr.n.32.brstm - Lava
kazan_tika_fast_lr.ry.32.brstm - Hazy Maze Cave Remix Fast
kazan_tika_lr.ry.32.brstm - Hazy Maze Cave Remix
LastBoss_fanfare_lr.ry.32.brstm - You've beat the giant Bowser!
LastBoss_Harp_lr.ry.32.brstm - You've rescued the princess, kiss scene (real)
mori_fast_lr.ry.32.brstm - Jungle Fast
mori_lr.ry.32.brstm - Jungle
multi_fail_lr.n.32.brstm - Multiplayer death?
peach_castle_lr.n.32.brstm - Peach's castle
result_multi_lr.o.32.brstm - Results Multiplayer
select_map01_nohara_lr.n.32.brstm - World 1 Overworld
select_map02_sabaku.ry.32.brstm - World 2 Overworld
select_map03_yuki.ry.32.brstm - World 3 Overworld
select_map04_umii.ry.32.brstm - World 4 Overworld
select_map06_cliff_lr.n.32.brstm - World 6 Overworld
select_map09_rainbow_lr.n.32.brstm - World 9 Overworld
shiro_boss_fast_lr.n.32.brstm - Castle Koopaling Boss Fast
shiro_boss_lr.n.32.brstm - Castle Koopaling Boss
staffcredit_lr.ry.32.brstm - Credits roll!
STRM_BGM_STAR.brstm - Starman
STRM_BGM_STAR_FAST.brstm - Starman fast
switch_lr.n.32.brstm - P Switch!
title_lr.ry.32.brstm - Title Screen theme
toride_fast_lr.n.32.brstm - Fotress Fast
toride_lr.n.32.brstm - Fortress
STRM_BGM_BONUS : Bonus rooms, coin sky
STRM_BGM_CHIJOU: Overworld BGM
STRM_BGM_CHIKA: Underground BGM
STRM_BGM_LAST_BOSS2: Giant Bowser
STRM_BGM_MENU: Menu theme
STRM_BGM_MINIGAME: Toad house minigame.
STRM_BGM_SABAKU: Desert BGM
STRM_BGM_SANBASHI: Beach BGM
STRM_BGM_YUKI: Snow Overworld BGM
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Re: Sound files (For reference)

Postby Raycrash on Tue Mar 23, 2010 4:52 pm

These are just here to Know which ones were in which level ?

So theres no way to swap them with our own songs yet ?
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Re: Sound files (For reference)

Postby tj_cool on Tue Mar 23, 2010 4:57 pm

Raycrash wrote:These are just here to Know which ones were in which level ?

So theres no way to swap them with our own songs yet ?
You can edit them if you want...
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Re: Sound files (For reference)

Postby nintendolvr on Wed Mar 24, 2010 3:13 am

this is exactly what i needed! THANK YOU!
EDIT: Still need help making them loop... or is that not doable? D:
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Re: Sound files (For reference)

Postby TobiasAmaranth on Wed Mar 24, 2010 5:59 am

The only one that doesn't auto-loop is the Credits song. Beyond that, I don't know how to help.
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Re: Sound files (For reference)

Postby nintendolvr on Thu Mar 25, 2010 2:49 am

Well, i dont know why, but none of my songs will loop. they all play once, and then i get nothing but sound effects. Is there any special way to make the brstm? some of them even stop when they are only half done...
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Re: Sound files (For reference)

Postby zman3 on Thu Mar 25, 2010 3:41 am

Here is a link to the old forums that has a tutorial as well as some other info.
http://nsmbw.freeforums.org/sounds-audio-f5.html
someone should move the guides for audio and sprite,model-texture locations to these forums
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Re: Sound files (For reference)

Postby nintendolvr on Fri Mar 26, 2010 12:00 am

I seriously need help... No matter what i do or how i make the file, it either won't loop or won't finish playing. It just cuts out to silence. Does the new song have to match the length of the old song? Or is there something else?
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Re: Sound files (For reference)

Postby Deliyuerek85 on Sat Mar 27, 2010 6:51 pm

Yeah, some help would be nice. Please...
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Re: Sound files (For reference)

Postby Skawo on Sun Apr 04, 2010 11:44 am

Edit filesize of the song in the bsrar.
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Re: Sound files (For reference)

Postby GolfDude on Sun Apr 04, 2010 3:48 pm

what do we use to edit the brsar? so we can change the file size in it?
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Re: Sound files (For reference)

Postby nintendolvr on Tue Apr 06, 2010 5:59 am

and where can i get this brsar? i mentioned earlier i believe that the reggie dumper crashes before it finishes exporting the "Effects" folder on the wii, so i dont really have access to the files.
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Re: Sound files (For reference)

Postby Deliyuerek85 on Tue Apr 06, 2010 5:59 pm

Here is a tutorial. I have tried it and it works.
http://volderbeek.freeforums.org/how-to ... t3507.html
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Re: Sound files (For reference)

Postby Gamedominator06 on Tue Apr 06, 2010 9:11 pm

Is it possible that you could use this to encode a .wav/.mp3 into a .brstm that would also work for NSMBW? If they share the same format, would it work the same way?

EDIT: I just tested and...

SUCCESS!!
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Re: Sound files (For reference)

Postby nintendolvr on Wed Apr 07, 2010 4:31 am

Okay, i have been trying desperately to somehow rip this file that i need easily, but everything i do leads me farther from my goal. I tried to use wii scrubber, but was informed that i'd need some sort of special disk drive, and i (still) cant get reggiedumper to work right, so im basically SOL. I know im a noob, and Im sorry for all the questions and whiney-ness, but all the help is very much appreciated. Anything more that you guys can do would be amazing.
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Re: Sound files (For reference)

Postby Gamedominator06 on Wed Apr 07, 2010 5:44 pm

If I am to assume that NSMBW formats a couple things the same way Brawl does (.arc, .brres, .brstm, etc.) then good chances are that the sound effects are also packed in a .brsar; could someone confirm this? IIRC they are in a .brsar. SWF workshop currently has an archaic method for replacing sound effects so if I'm correct, we probably can't replace files within the .brsar conventionally for the moment.

But if the sounds are individually placed (probably in .wav format like Brawl's individual files are under the .brsar), it would be just as easy to replace them as .brstms are.
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Re: Sound files (For reference)

Postby White Dragon on Fri Jul 02, 2010 2:07 am

All STRM_* saound files are encoded in multi-channel.
You can use my app to build them: wdrev.
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Re: Sound files (For reference)

Postby lostbhoy on Wed Aug 04, 2010 8:39 pm

In relation to swapping the level music, I notice there is a separate file for the "fast" version. I assume this is when the clock reaches 100 secs and the music speeds up....do I therefore need to have a faster version of the song I am swapping with and replace both these files?
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Re: Sound files (For reference)

Postby pikazapper on Wed Aug 04, 2010 10:14 pm

lostbhoy wrote:In relation to swapping the level music, I notice there is a separate file for the "fast" version. I assume this is when the clock reaches 100 secs and the music speeds up....do I therefore need to have a faster version of the song I am swapping with and replace both these files?

I don't think it really matters. You're right about the fast versions. They do play once you have less than 100 secs left. It just depends on whether or not you want a faster version to play.
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Re: Sound files (For reference)

Postby igorseabra4 on Wed Aug 04, 2010 10:25 pm

pikazapper wrote:
lostbhoy wrote:In relation to swapping the level music, I notice there is a separate file for the "fast" version. I assume this is when the clock reaches 100 secs and the music speeds up....do I therefore need to have a faster version of the song I am swapping with and replace both these files?

I don't think it really matters. You're right about the fast versions. They do play once you have less than 100 secs left. It just depends on whether or not you want a faster version to play.


Those are simply the music that play when you're running out of time. They AREN'T related to the normal ones, meaning you can replace those with any you want (there's the same thing for Mario Kart and the final lap music, wich people like to replace with remixes instead of just a fast version)
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