Void007 wrote:ur welcome, and what codes? o_O
SmashClash wrote:Can someone tell me what number in Reggie is the lightning hazard at the sides of 06-38.arc when you fight Bowser Jr. and you get to fly in his little ships?
I need the number of the lightning rod hazard and the number of Bowser Jr.'s Mini airships.
I'm trying to create a mini-game.
[/quote]SmashClash wrote:Also, can someone try out my first stage I made? It freezes:
http://www.mediafire.com/?37py6teg8yjfvat
Stratman_Bros wrote:SmashClash wrote:Also, can someone try out my first stage I made? It freezes:
http://www.mediafire.com/?37py6teg8yjfvat
Stratman_Bros wrote:Hey, so SmashClash! I took a look at your level and it seems to me like there's no entrance, thus the level won't load. I'm guessing you'll get a black screen and have to unplug the wii every time the level freezes? Yeah, it happened to me too. What you want to do is add an entrance into the level (Click on the door-looking tab in reggie, next to the sprites tab and then right click in the level to add an entrance) Some tips: Make sure the entrance is set to normal, and everything else is set to 0, and "Enterable" is checked. If it still doesn't load, try to cut down on the amount of sprites because it seems that there is a whole bunch of stuff going on, maybe a bit too much for the game to process. Also, you need a foundation for the level. After looking through it on reggie i didn't find any ground at the beginning, so when the level ends up loading all of the sprites will fall out of the zone, and you will probably lose a life. Just get something out of the tileset (such as that beach tileset) and just create something under everything in order to keep it from falling. If you have any more questions just feel free to ask. Peace out man, hope this helped
SmashClash wrote:Thanks stratman. That was the early part of my stage when I didn't know what the layers were about, but now I do. I have a bunch of better stuff another area, etc. Do you think you could test out this one? This was suppose to be the Final Version of my stage, but it loaded to a black screen. Maybe you could test it out. Also, thanks for replying here's my almost final version.
I'm guessing I need to check the beginning entry to enterable.
Well, here's the file: http://www.mediafire.com/?4fex5ey4k7byu3u
Stratman_Bros wrote:SmashClash wrote:Thanks stratman. That was the early part of my stage when I didn't know what the layers were about, but now I do. I have a bunch of better stuff another area, etc. Do you think you could test out this one? This was suppose to be the Final Version of my stage, but it loaded to a black screen. Maybe you could test it out. Also, thanks for replying here's my almost final version.
I'm guessing I need to check the beginning entry to enterable.
Well, here's the file: http://www.mediafire.com/?4fex5ey4k7byu3u
Hey, I took a look at the level and there are great improvements! Still I have found some errors that may be causing the level to crash at the beginning. First off, your entrance is a bit close to the zone edge. You may want to extend the zone a few blocks just to be safe. Also, at the beginning, (like I said before) there isn't any "foundation" or ground to hold those boxes up, so my theory is (when the level is working) that they will just fall out of the screen. Just some more helpful advice: The giant rolling spike ball does not need a guided path node, it will just roll down the hill on its own. And the "Line Controlled Fuzzies" are not Path Node controlled either. The way to direct the Fuzzies is to go into the Area settings and then set the interactive suite to "Normal Line Guides & Fences". This will give you a fourth tileset that you can select and draw line guides for any line-controlled sprites. If the zone extension doesn't solve your problem, just let me know and I can try my best to decipher the problem! Best of wishes, peace man
SmashClash wrote:(Sorry for double posting, but...)
Stratman_Bros, it still turned to a black screen do you think you could fix it for me?
http://www.mediafire.com/?2a31j5y55j1wq91
Stratman_Bros wrote:SmashClash wrote:(Sorry for double posting, but...)
Stratman_Bros, it still turned to a black screen do you think you could fix it for me?
http://www.mediafire.com/?2a31j5y55j1wq91
Yep, no problem! Uhh, should I just send it to you via email or put it on mediafire or just tell you what to do? It may get complicated, I've had these kind of problems before and sometimes it just requires remodeling almost the entire level map. I will take a look at it and do some testing and just get back to me on how you would like me to get the info back to you! If you need my email, just ask!
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