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Posted on 09-29-12, 12:55 pm (rev. 1 by LifeMushroom on 09-29-12, 12:55 pm)

Baby Bowser
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Alright, since tons of people on the Depot and on here don't know and are complaining about loading custom tilesets, this is the XML.
<wiidisc version="1" shiftfiles="true"> <id game="SMN" /> <options> <section name="Testing"> <option name="/NSMB Replacement"> <choice name="Enabled"> <patch id="nsmbfolder" /> </choice> </option> </section> </options> <patch id="nsmbfolder"> <folder external="/nsmb" recursive="false" /> <folder external="/nsmb" disc="/" /> <folder external="/nsmb/Texture" disc="/Stage/Texture" create="true" /> <folder external="/nsmb/Stage" disc="/Stage" create="true"/> </patch> </wiidisc>
This XML will allow you to load custom tilesets and custom levels.
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Posted on 09-29-12, 02:43 pm
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@Mario64
Is this XML for files with 'new' filenames which are not on the retail game disc?
Posted on 09-29-12, 02:59 pm
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haven t tested it yet but finally i see an usefull explanation
Posted on 09-29-12, 05:06 pm

Baby Bowser
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Posted by Hiccup
@Mario64
Is this XML for files with 'new' filenames which are not on the retail game disc?
Yes.
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Posted on 10-15-12, 12:03 am
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it is not working
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Posted on 10-15-12, 05:35 am

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Posted by johncodaystudios
it is not working

-DELETED-
Edit : Oh I understand why this doesn't work, he has forgotten a line for the XML, this one for the stages :

<folder external="/nsmb/Stage" disc="/Stage" create="true"/>
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Posted on 10-15-12, 08:18 pm

Baby Bowser
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Posted by max31
Posted by johncodaystudios
it is not working

-DELETED-
Edit : Oh I understand why this doesn't work, he has forgotten a line for the XML, this one for the stages :

<folder external="/nsmb/Stage" disc="/Stage" create="true"/>
Thanks, I added that line. But this XML is only for custom tilesets. If you add that line to your XML, you will be able to load custom levels too.
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Posted on 10-15-12, 10:16 pm
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im sorry i just didnt save the xml :lol:
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Hey I make new super mario bros wii hacks like model hacks and level hacks.
I also texture hack mario kart wii.
Posted on 10-16-12, 08:05 pm

Baby Bowser
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Posted by johncodaystudios
im sorry i just didnt save the xml :lol:
Does it work now?
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Posted on 12-21-12, 09:48 pm
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This is my very 1st time here. I have a question. In which XML file am I supposed to paste that code? And if I have to make a new XML file, where I paste the above code that should be able to load custom tilesets, how am I suposed to use the .XML thing?
I test my little level, using Dolphin.
Posted on 12-21-12, 10:14 pm
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Posted by Rip-X
This is my very 1st time here. I have a question. In which XML file am I supposed to paste that code? And if I have to make a new XML file, where I paste the above code that should be able to load custom tilesets, how am I suposed to use the .XML thing?
I test my little level, using Dolphin.

XML files are used for the application called Riivolution on the Wii. They are completly worthless if you are playing on Dolphin. If you are playing on Dolphin, to use custom tilesets, you must add the file of the custom tileset into the iso at this directory: /Stage/Texture
Posted on 12-21-12, 10:39 pm
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Mind explaining that in a "short version"? I got somewhat familiar with few things like Reggie and WiiScrubber, but I still can't understand how would I do what you said.
Posted on 12-21-12, 11:04 pm
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Posted by Rip-X
Mind explaining that in a "short version"? I got somewhat familiar with few things like Reggie and WiiScrubber, but I still can't understand how would I do what you said.

Perhaps you could try Google-ing a bit more. There are plenty of websites, videos and forums which contain the information you're looking for.
Posted on 12-21-12, 11:17 pm
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I tried what you said in the second to last post. After I put the tileset in Stage/Texture, opened my level with Reggie, selected the newly added tileset(looks great in the editor), saved and inserted the level with WiiScruber, I tested the level in Dolphin. I'm obviously missing something here, because when I open the level, the tileset is totally glitched.
Posted on 12-21-12, 11:32 pm
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Posted by Rip-X
I tried what you said in the second to last post. After I put the tileset in Stage/Texture, opened my level with Reggie, selected the newly added tileset(looks great in the editor), saved and inserted the level with WiiScruber, I tested the level in Dolphin. I'm obviously missing something here, because when I open the level, the tileset is totally glitched.

That's because, alongside the level file, you need to insert the tileset file, which the level uses, into the ISO. Tileset files go into the Textures folder inside the Stage folder.
Posted on 12-21-12, 11:34 pm
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I already did that and still glitches.
Actually, I see that the custom tileset is nowhere to be found in Textures, when I open the ISO with WiiScrubber. So my question is this one: How can I insert the custom tileset with WiiScrubber WITHOUT replacing the original tilesets?
Posted on 12-21-12, 11:48 pm
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Posted by Rip-X
I already did that and still glitches.
Actually, I see that the custom tileset is nowhere to be found in Textures, when I open the ISO with WiiScrubber. So my question is this one: How can I insert the custom tileset with WiiScrubber WITHOUT replacing the original tilesets?

You cannot as WiiScrubber doesn't have this function. It can only replace files, not add them.
Posted on 12-21-12, 11:52 pm
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Posted by Void007
Posted by Rip-X
I already did that and still glitches.
Actually, I see that the custom tileset is nowhere to be found in Textures, when I open the ISO with WiiScrubber. So my question is this one: How can I insert the custom tileset with WiiScrubber WITHOUT replacing the original tilesets?

You cannot as WiiScrubber doesn't have this function. It can only replace files, not add them.
Oh. Then is there some way to add a custom tileset with Reggie in NSMBW, WITHOUT messing any original tileset?
Posted on 12-21-12, 11:55 pm
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No. Just replace a tileset you know you'll probably never going to use in your levels, it's much easier and quicker.
Posted on 12-22-12, 12:51 am
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Off-topic: I got the hang of it, but there's another question coming in my mind. When I repace some tilesets with different ones, I get a message like no free space has been found. Is there a way to obtain free space for the game?
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