Posted on 08-27-12, 07:45 pm
Normal user

Posts: 21/23
Since: 12-05-10

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Hey everyone! I'm proud to announce we have made our first ever release from Super Mario Galaxy 2.5:

You can download the level by clicking the link for the demo installer (or the direct download) in the description of the video below:

You may notice that the trailer feature custom models, a new feature for the hack. We're hoping that as the model importer becomes easier to use, everyone can start making their own Mario 3D levels.

Hope you guys enjoy, any and all feedback would be great! As always, if you want to help out with the project, you can join at .
Posted on 08-27-12, 10:45 pm

Lantern Ghost
A Super- Cereal Geezer

Posts: 92/764
Since: 01-21-12

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It's nice! Although the planet as a whole seems really too spacious for me, but then again, some other people would like more freedom and love to explore.
I used to compose/ remix music tracks for hacks for things like YSMBM and The Toad Team. But I've moved on from NSMB mods, or mods in general now. However I still plan to stick around with the community to see how RVlutions unfolds into something great and am willing to help those best I can! C:

^ Big thanks to P-Wing for making the siggie! ^

Posted on 08-30-12, 04:46 pm
Normal user

Posts: 15/16
Since: 12-23-11

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Not really sure why more people haven't posted anything on this. You're project looks pretty cool.

I was curious to know about how large you're polygon counts were for the models shown in the demo. Now that I think of it, also, what are the limits to what SMG2 engine can handle.
Posted on 09-03-12, 08:33 am
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Since: 12-05-10

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The maximum for one model is around 5mb space-wise, which depends greatly on the size of textures, but normally 10,000 polys is the max for a single model. That said, by splitting up the models, we can have higher poly models in-game. For example, the Bowser castle seen in the trailer is over 50,000 polygons, split into 4 parts.
Posted on 09-03-12, 09:53 am

Red Super Koopa
Minecraft Kikoolol, NSMBW Hacker (for tilesets), Mari0 designer and French dude with a weird english

Posts: 177/881
Since: 01-13-12

Last post: 39 days
Last view: 14 hours
That looks awesome!
I prefer already the original SMG2, but discover new galaxies and planets is awesome.
Posted on 09-04-12, 04:04 pm
Master of Events
Ganjagrinda • canopee

Actually active

Posts: 37/345
Since: 03-20-10

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Really fun to play. I will definitely watch progress on the editor and your project.

Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
● Reggie!, Reggie! Mods, Reggie!Next
● Kamek, Koopatlas, Koopuzzle, Patches
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.0)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Projects (Profile |Depot )
● The Pit of 100 Trials
● Mario, Step to the Beat!
● Mario at the Olympics - Long jump
● Mario at the Olympics - High jump
● Mario Multiverse
● FTL King Bill Chase: Faster than Light
● The New SPECIAL Road
● Kaizo Newer Super Mario Bros. Wii