Posted on 08-27-12, 07:45 pm
Normal user

Posts: 21/23
Since: 12-05-10

Last post: 737 days
Last view: 725 days
Hey everyone! I'm proud to announce we have made our first ever release from Super Mario Galaxy 2.5:

You can download the level by clicking the link for the demo installer (or the direct download) in the description of the video below:

You may notice that the trailer feature custom models, a new feature for the hack. We're hoping that as the model importer becomes easier to use, everyone can start making their own Mario 3D levels.

Hope you guys enjoy, any and all feedback would be great! As always, if you want to help out with the project, you can join at .
Posted on 08-27-12, 10:45 pm

Super Koopa
A Super- Cereal Geezer

Posts: 92/851
Since: 01-21-12

Last post: 4 days
Last view: 7 hours
It's nice! Although the planet as a whole seems really too spacious for me, but then again, some other people would like more freedom and love to explore.

^ Big thanks to P-Wing for making the siggie! ^

Posted on 08-30-12, 04:46 pm
Normal user

Posts: 15/16
Since: 12-23-11

Last post: 727 days
Last view: 727 days
Not really sure why more people haven't posted anything on this. You're project looks pretty cool.

I was curious to know about how large you're polygon counts were for the models shown in the demo. Now that I think of it, also, what are the limits to what SMG2 engine can handle.
Posted on 09-03-12, 08:33 am
Normal user

Posts: 22/23
Since: 12-05-10

Last post: 737 days
Last view: 725 days
The maximum for one model is around 5mb space-wise, which depends greatly on the size of textures, but normally 10,000 polys is the max for a single model. That said, by splitting up the models, we can have higher poly models in-game. For example, the Bowser castle seen in the trailer is over 50,000 polygons, split into 4 parts.
Posted on 09-03-12, 09:53 am

Boomerang Brother
The Swagg of Madness

Posts: 177/1022
Since: 01-13-12

Last post: 8 hours
Last view: 8 hours
That looks awesome!
I prefer already the original SMG2, but discover new galaxies and planets is awesome.
Also, a pretty awesome thing, the chemical formula of Cocaine : C17H21NO4, strange uh ?

A funny quote from IRC Chat :
Posted on 09-04-12, 04:04 pm
Master of Events
School of Micro-Goombæ

Posts: 37/457
Since: 03-20-10

Last post: 5 days
Last view: 2 days
Really fun to play. I will definitely watch progress on the editor and your project.

Tools Collection for NSMBW
● NSMBW Modding Tools, Stage Folder Untouched
● Reggie!, Reggie! Mods, Reggie!Next
● Kamek, Koopatlas, Koopuzzle, Patches
● Brawlbox, qWIT, SZS Modifier, etc...

Go to Tools Collection

Newer Related Tools
● Newer Files Decompressed (Updated to v1.1.1)
● Credits Editor, Staffroll Editor
● Newer Mod ISO Builder, Newer Tools (Source)
● Scripts, Templates, Alternate Controller Scheme, etc...Newer Related Tools

Projects (Profile |Depot )
● The Pit of 100 Trials
● Mario, Step to the Beat!
● Mario at the Olympics - Long jump
● Mario at the Olympics - High jump
● Mario Multiverse
● FTL King Bill Chase: Faster than Light
● The New SPECIAL Road
● Kaizo Newer Super Mario Bros. Wii